Megren Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her scarlet crest is kept up in a ponytail inside a Stetson hat. Her eyes are gold and beady.
Personality: She has a massive crush on the younger sibling of the Sailor who has hired her part-time. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in a small village she learned the ways of the warrior from her father. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: To prove her worth to the world; and her religion dominates her actions
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Has a crush, Religious. Occupation: Sailor
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin, Elven, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Golden yellow topaz (700 gp). Aquamarine (700 gp). Blue quartz (16 gp). 1 Minor magic item.
Mehen Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Dyer uniform. His crest is bronze and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Dyer and found it very stressful. He has achieved small success as a Dyer.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Insomniac, Sensitive. Bonds: Job, Religious, Military. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 66 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 900 gp. Brown-green garnet (40 gp). Emerald (1100 gp). Azurite (6 gp). White opal (1100 gp). White opal (1100 gp). Freshwater pearl (6 gp). 1 Minor magic item.
Heward Rylan, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a tight fitting brown shirt and pants. His black hair is lengthy. His gray eyes peer out from beneath his Stetson brown hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Heward was raised in a hard working conservative environment. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business
Ideals: Joker, Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Junk Dealer
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Ignan, Sylvan, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Faral Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she tends to wear a large blue jacket. She sports white long hair. She has a dull look in her brown eyes.
Personality: Faral speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born to a pair of adventurers, Faral grew up listening to her mother's many stories. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.
Motivation: She feels the way she acts is they only way to get by in the world; and she has passion for adventuring and risk
Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Nature. Occupation: Bounty Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 27 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Elven, Auran, Celestial
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nala Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is renowned for her bright green dresses and hats. She carries with her a set of ceremonial daggers on her belt, each one with a topaz on the hilt. Her long bronze crest is drawn into a two foot long braid. She has several tiny topaz earrings on each ear.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She enjoys reading and quiet.
History: She was raised by priests from a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nala fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she has money and likes to spend it
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: Blue quartz (12 gp).
Vicky Barlow, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown Stetson hat and brown clothes. She wears her hair in dreadlocks. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sold as a small child to a slaver, Vicky was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Marshal work with an outfit from a few towns over. Marshal work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has achieved small success as a Marshal.
Motivation: To unite with her sister; and doesn't want to be a marshal and was forced into it by her family
Ideals: Opinionated. Flaws: Fearful. Bonds: Attractive, Mentor, Job, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +1
Possessions: 1800 gp. Moss agate (5 gp). Black pearl (1100 gp). Malachite (5 gp). Emerald (800 gp). Rock crystal (80 gp). Violet garnet (1100 gp). Blue quartz (5 gp). Red garnet (140 gp).
Azza Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blue stubble. She tends to wear a black poncho over her likewise colored trousers and shirt. She has a hunchback. Her blue hair is greasy and uncared for. Her fierce white eyes like to dwell on things.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Azza hails from a village terrorized by orcs. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Sailor and was forced into it by her family; and to unite with her sister
Flaws: Ugly, Antagonistic. Bonds: Family, Enemies, Nature. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Celestial, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1600 gp. Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his golden hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with music.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Apothecary.
Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Attractive. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 10)
Armor Class 11
Hit Points 58 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 900 gp. Fire opal (1400 gp). Onyx (50 gp). Red spinel (70 gp).
Bernard Kendall, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. He is an epitome of beauty. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Bernard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Servant arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Regain custody of his son; and doesn't want to be a servant and was forced into it by his family
Flaws: Shy. Bonds: Rich, Attractive, Family, Job. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
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