Panana Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is slicked back into a classic pompadour. Her eyes are a pleasant blue.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She always tries to repair and not replace. It was this mentality that drove her into the Merchant business.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Crown-heir, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Crown-heir again.
Ideals: Persistence. Flaws: Insane, Disease. Bonds: Job. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 100 pp. 1 Everburning torch. 1 Antitoxin. 3 Acid flasks.
Dimble Gummen, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long silver hair reaches down to his waist. His face is covered beneath a completely black helmet.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Cook, his mother struggled to pay the bills. Dimble liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and to share knowledge with the world
Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 13
Hit Points 102 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 2000 gp. Azurite (10 gp). Jade (110 gp). Smoky quartz (80 gp). Jet (110 gp). Sard (80 gp). Hematite (10 gp). Obsidian (10 gp). Coral (110 gp). Hematite (10 gp). Pink pearl (110 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bolg Moreno, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a faded coat and loose pants complete with top hat. He has a golden handlebar mustache and slicked back golden hair. His eyes are hazel and he is always smoking a pipe.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and a rival would like him out of the picture
Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1100 gp. Deep blue spinel (800 gp).
Raymond Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet tunic with white highlights, and long green pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His golden hair is cut short. His eyes, though not visible through his cowl, are violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.
History: Born in the east to a Hunter, Raymond learned a great deal about his mother's area of expertise. His childhood dream was to be a Shepherd, but he was a colossal failure. He was granted martial powers by his dying brother.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job, Has a crush. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 12)
Armor Class 10
Hit Points 76 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +7
Possessions: 200 pp. Black velvet mask with numerous citrines (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Jeweled gold crown (2000 gp). Solid gold idol (400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarai Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and muscular, this western woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her blonde hair is braided into rings. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also hits on women, regardless of circumstances.
History: She was born in a small forest village. She was an athlete and attended two major summer competitions. She never won. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to work out more often; and wants a kiss
Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Has a crush, Nature. Occupation: Beggar
Voice: Posh accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Citrine (80 gp). Alexandrite (600 gp). Obsidian (6 gp).
Sammal Fealty, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He typically wears green cloth garments or leather armor. His black hair is thinning but still full. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the south. The war was a terrible time for him, and Sammal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his father was called into army service. In his 12th year, his parents were killed by a giants raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Pacifist. Flaws: Depressed. Bonds: Military, Enemies, Criminal record. Occupation: Weaver
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Orc, Abyssal, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Sapphire pendant on gold chain (2600 gp). 1 Medium magic item.
River Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown tunic with blue highlights, and long pastel pants that bunch up around her shoes. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. Her fur is greying and her face has many wrinkles. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invites people to come help in her community garden.
History: She got into the Navigator business at a young age. She moved out south to avoid the crime she committed. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: Sabotage a competitor; and doesn't want to be a navigator and was forced into it by her family
Ideals: Philantrophist. Bonds: Job, Criminal record, Family. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 6 (-2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Banded agate (15 gp).
Tordrid Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears brown leather gloves, a brown jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in a small village she learned the ways of the warrior from her father. She was taken from her home at a very young age. She has achieved small success as a Fortune-teller.
Motivation: Expand her business.
Ideals: Fighting. Flaws: Impulsive. Bonds: Slave, Attractive, Job. Occupation: Fortune-teller
Voice: Hissing voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 108 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Silver chalice with lapis lazuli gems (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (200 gp).
Kali Knack, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears black trousers with blue and grey striped suspenders. She wears various colorful collared shirts. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her hair is purple and very short. Her eyes are gold and she is always smoking a pipe.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a necromancer, Kali was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Mentor, Religious. Occupation: Body Guard
Voice: Low range voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). 1 Average lock. 1 Silver holy symbol. 1 Silver holy symbol.
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