Muggrish Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. He keeps his chestnut hair in a pixie cut. His eyes are likewise violet.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great joy in being the best Bellfounder in town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has had some formal painting training, and achieved minor success. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To unite with his brother; and balancing his hectic life and new bellfounder responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 52 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Dabbledob Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his silver hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He snorts whenever he laughs or is feeling confident. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Dabbledob grew up listening to his mother's many stories. He found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Dabbledob never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: An old rival family wants him found; and to be a fortune-teller again
Ideals: Athletic. Bonds: Family, Adventurer, In love, Job. Occupation: Animal Trainer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: Azurite (8 gp). Zircon (60 gp).
Bidreked Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Stableman, he is not a threatening figure. His bronze crest, when down, is lengthy. His gold eyes are passionate and lively.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Joker. Flaws: Insane, Mundane. Bonds: Criminal record, Rich, Job. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 700 gp.
Symma Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner, and carries maces. Her hair is white and curly. Her amber unseeing eyes seem to look past you.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Symma was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Symma fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Gifted, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Servant
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Moss agate (10 gp). Moonstone (80 gp). Chrysoberyl (90 gp). 1 Superior lock. 1 Disguise kit. 1 Masterwork Musical instrument.
Dentratha Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She typically wears green cloth garments or leather armor. Her gold crest is lengthy and is close to two feet long. She wears an eyepatch.
Personality: While she acts the brute, she is far gentler than she would appear. She is obsessed with her god.
History: Dentratha was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is compelled to act according to her religious beliefs; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 8000 sp.
Thorin Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He usually wears his brown robe and has his nunchaku always slung over his shoulder. He has a small bristly mustache and wavy black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: Confrontational and typically high on some drug or another. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast island. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Addict. Bonds: Nature, Job, Criminal record. Occupation: Bellfounder
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 20 pp. 3 Acid flasks. 1 Thunderstones.
Norkruuth Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is renowned for his bright green suits and hats. His black crest has been sun bleached extensively. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Professionalism, Pacifist, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. Chrysoberyl (40 gp). Jade (40 gp).
Shedinn Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in black turtlenecks beneath a green coat with tan slacks. His black crest is smooth and relatively long. This gold eyed northerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born in the north to a Navigator, Shedinn learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted from career to career and currently works as a Navigator.
Motivation: He is wracked by social anxiety; and regain custody of his daughter
Flaws: Mundane, Racist, Fearful. Bonds: Job, Family. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp.
Agatha Spalding, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy blonde hair. This violet eyed easterner is not easily forgotten.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Agatha is combative with any and all who dare try her patience in the slightest.
History: Born to a poor family in the city she treasured whatever gifts she got. After coming to the age of reason, Agatha took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She inherited the family business which she has now maintained for 15 years.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult.
Ideals: Justice, Gifted. Bonds: Attractive, Job, Poor. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Red-brown spinel (40 gp).
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