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NPC Generator

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Advanced [show]


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his golden hair in a pixie cut. His eyes are a pleasant gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Disease. Bonds: Rich, Military, Slave. Occupation: Seamstress

Voice: Speaks with a cold

Attributes [hide]

Curran Wildheart, Male Halfling Paladin 3
Small (2'11") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 38 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Balimaar Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His chestnut hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Balimaar grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Joker, Entrepeneur. Bonds: Job, Adventurer, Debt. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Balimaar Xiloscient, Male Half-Elf Aristocrat 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Religion +6, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Black pearl (1000 gp). Aquamarine (1000 gp). Rock crystal (20 gp). 1 Minor magic item.


Social Check DCs


Anselm Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Anselm was born with his father's beautiful face. In his youth he was a Body Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Attractive. Occupation: Bather

Voice: German accent

Attributes [hide]

Anselm Drover, Male Half-Elf Adept 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)15 (+2) 13 (+1)19 (+4)
Skills Deception +7, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. He has styled his blonde hair well, parting it to the left. His brown eyes are slightly larger than normal.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Joker, Persistence. Bonds: Rich, Adventurer, Religious. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Azaki Accord, Male Half-Elf Druid 12
Medium (5'6") Half-Elf, True Neutral (CR 12)
Armor Class 13
Hit Points 88 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 16 (+3)8 (-1)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 4000 gp. Solid gold idol (200 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (2100 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item.


Social Check DCs


Pyntle Gobblefirn, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears skinny pants and wears a blue and black robe with the hood down. Her red hair is still thick. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A deeply religious woman she believes everything happens for a reason. Energy wise she seems alert and responsive.

History: She was born on a small isolated farm. Pyntle liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she wants revenge against illithids

Ideals: Professionalism. Bonds: Religious, Nature, Adventurer, Enemies. Occupation: Junk Dealer

Voice: High pitched and raspy

Attributes [hide]

Pyntle Gobblefirn, Female Gnome Paladin 3
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)12 (+1) 8 (-1)16 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Rohesia Axton, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'10" and sports grey clothing, slightly heavier than average wear. Her red hair is cut short with large spiked bangs in the front. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.

History: She served in the navy to pay for her family's outstanding loans. Cursed with vampirism at a very young age, Rohesia has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Military. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Rohesia Axton, Female Human Barbarian 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Keyleth Ariessus, Female Elf [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a tan cloak and cross-gartered brown stockings. Her skin is also unnaturally pale. Her head has been shaved. She wears an eyepatch.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the north, but her parents moved at a very young age to the east. Through the years after Keyleth was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Keyleth's mother didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Miller they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.

Motivation: An old rival family wants her found.

Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant, Family. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Keyleth Ariessus, Female Elf Monk 2
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 7 (-2)10 (+0)
Skills Acrobatics +5, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 210 gp.


Social Check DCs


Mumpena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern woman wears a well pressed and immaculate suit (or dress). She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a Sailor first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Mumpena grew up listening to her mother's many stories. Mumpena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has worked as a Sailor like her mother before her.

Motivation: To reunite with her old friends; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Adventurer, Nature. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Mumpena Scheppen, Female Gnome Fighter 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 85 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Deception +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1200 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Old masterpiece painting (1000 gp). Gold dragon comb with red garnet eye (1700 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oolah Quinton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear flannel. Her red hair is styled in orderly dreadlocks. She has a dull look in her green eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Further she is a bit of a stoner and is frequently out of it.

History: When she was but 7 years old her parents immigrated from the east. She helped her father out around the business and became quite the natural. She moves from town to town, unable to find a place to settle.

Motivation: Expand her business; and to share knowledge with the world

Ideals: Logical. Flaws: Greedy, Addict. Bonds: Immigrant, Job. Occupation: Detective

Voice: Creaky witch voice

Attributes [hide]

Oolah Quinton, Female Half-Orc Warrior 1
Medium (5'11") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 14 (+2)8 (-1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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