Left-Handed Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is renowned for his bright pastel suits and hats, and sports empty pouches on his belt. His long white fur is drawn into a two foot long braid. His skin is flawless and his green eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.
History: Left-Handed was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Shoemaker.
Motivation: Find a way to reverse the transformation of his brother; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Logical. Bonds: Attractive, Family, Job, Religious. Occupation: Shoemaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 17)
Armor Class 9
Hit Points 64 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +9
Possessions: 1000 pp. Silver comb with moonstones (900 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Solid gold idol (1100 gp). Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Medium magic item.
Beast Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. Her cinnamon fur is knotted and matted. Her eyes are amber and she is always smoking a pipe.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: She was raised in a forest tribe. She was an athlete and attended two major summer competitions. She never won. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Elven compassion; and money/treasure
Ideals: Athletic. Flaws: Selfish, Racist. Bonds: Nature, Rich. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 10
Hit Points 74 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1800 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.
Vapula Mute, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a green vest and prefers black and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blue hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: Vapula is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Animals are drawn to her, and she is able to talk to them.
History: Vapula was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 1000 sp.
Sarah Landon, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she dresses in grey turtlenecks beneath a black coat with violet slacks. Her chestnut hair is greasy and uncared for. She wears a mask on her face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +6
Possessions: 80 gp. Jasper (30 gp).
Vonana Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a grey poncho over her likewise colored trousers and shirt. Her moppish black hair is in a traditional bowl cut. Her gray eyes dart from person to person.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To be a Barber again; and sabotage a competitor
Ideals: Persistence, Gifted. Flaws: Antagonistic. Bonds: Guardian, Job. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 100 pp. 1 Darkwood Shield.
Chaedi Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. Her red hair is knotted and matted. Her amber unseeing eyes seem to look past you.
Personality: Chaedi speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is lazy and tries to find solutions quickly.
History: When she was but 4 years old her parents immigrated from the north. She took every job she could get her hands on, but the opportunities for Elves in the north were limited. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and wants to open a new tavern
Ideals: Impeccable. Flaws: Disease, Lazy. Bonds: Rich, Immigrant, Job. Occupation: Baker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Giant
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. Red garnet (150 gp). Banded agate (5 gp). Obsidian (5 gp).
Lamlis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light tan in addition to tight pants. He has a silver handlebar mustache and slicked back silver hair. His eyes, though not visible through his cowl, are hazel.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Marshal in town.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Marshal for hire.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and an old rival family wants him found
Flaws: Shy, Ugly. Bonds: Job, Family, Adventurer. Occupation: Marshal
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp. Deep green spinel (80 gp). 1 Banded mail. 1 Buckler. 1 Half-Plate.
Shadow Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His cinnamon fur is drawn into a tight pony tail with a skull scrunchie. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shadow took refuge in the large cave and found the beat up crossbow and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical, Fighting. Bonds: Poor, Nature. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 9)
Armor Class 14
Hit Points 67 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1800 gp. Tiger eye turquoise (8 gp). 1 Minor magic item.
Enidda Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan leather gloves, a tan jacket, and tight pants. She carries with her a set of kukris, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has auburn hair. This green eyed westerner is not easily forgotten.
Personality: She has a massive crush on the younger sibling of the Jeweler who has hired her part-time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born to a Bellfounder, her father struggled to pay the bills. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Recently she has begun working with bootleggers and crooks.
Motivation: She is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Fearful. Bonds: Has a crush, Poor, Criminal record. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Sylvan, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Solid gold idol (1000 gp). Silver comb with moonstones (100 gp). 1 Minor magic item.
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