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NPC Generator

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Advanced [show]


Lagazi Sheldon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a white coat. Her brown hair is lengthy. Her eyes are violet and beady.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Gifted from a young age, Lagazi studied abroad. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was granted necromantic powers by her dying sister.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Gifted. Flaws: Ugly, Shy, Forgetful. Bonds: Rich. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Lagazi Sheldon, Female Half-Orc Adept 2
Medium (5'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)15 (+2) 11 (+0)8 (-1)
Skills Persuasion +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Giant, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs


Tagga Kensley, Female Half-Orc [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. Her head has been shaved. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Tagga will drive conversation. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and she is wracked by social anxiety

Ideals: Extrovert. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Tagga Kensley, Female Half-Orc Bard 6
Medium (6'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 7 (-2)8 (-1) 9 (-1)7 (-2)
Skills Intimidation +1, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alice Compton, Female Human [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She typically wears brown cloth garments or leather armor. Her whole body is exceptionally muscular. Her long blonde hair is drawn into a two foot long braid. She wears crescent spectacles with a black brim.

Personality: She is very quiet and rarely speaks above a whisper. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Alice never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Entrepeneur. Flaws: Shy. Bonds: Immigrant, In love. Occupation: Sculptor

Voice: Strong lisp

Attributes [hide]

Alice Compton, Female Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Deception +4, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 200 gp. Brown-green garnet (70 gp). Peridot (70 gp). Citrine (70 gp).


Social Check DCs


Grom Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears a tight fitting black shirt and pants. His golden hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Armorer for hire.

Motivation: Many brigands want him driven away; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Job, Family, Poor, Enemies. Occupation: Armorer

Voice: Low and grunting

Attributes [hide]

Grom Milton, Male Half-Orc Warlock 5
Medium (6'2") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)7 (-2) 14 (+2)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shivering In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a brown armored body suit, with a simple blue line shooting up and back down. Her cinnamon fur is still thick. She wears large thick round spectacles.

Personality: She is fixated on the number 1. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Barkeep arts, while her father instructed her in etiquette, music and courtly manner. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is greedy; and she's looking for her big break

Flaws: Insane. Bonds: Immigrant, Adventurer, Rich. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Shivering In the Morning, Female Tabaxi Monk 6
Medium (5'4") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. Sapphire pendant on gold chain (1800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. He wears a top hat to cover his moderate length yellow fur. His blue unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When he's not drinking or sleeping the drinks off, he's doing music.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Harvest took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Poor, Criminal record. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Harvest Of Storm, Male Tabaxi Druid 5
Medium (6'7") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)16 (+3)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 800 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Colton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He very much looks the part of a Banker. He has a small bristly mustache and wavy white hair. He wears an eyepatch.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To be a Mason again.

Ideals: Joker. Flaws: Ugly. Bonds: Job, In love. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Colton, Male Human Warrior 9
Medium (5'6") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 14 (+2)15 (+2)
Skills Athletics +5, Deception +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skamos Panic, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man has the majority of his body covered in plate. He has styled his dark red hair well, parting it to the right. His red unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born several months after his father was called into army service. Cursed with lycanthropy at a very young age, Skamos has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Military. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Skamos Panic, Male Tiefling Barbarian 13
Medium (6'1") Tiefling, Neutral Evil (CR 13)
Armor Class 13
Hit Points 107 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)18 (+4) 16 (+3)14 (+2)
Skills Animal Handling +7, History +8
Senses Passive Perception 13
Languages Common, Giant, Goblin, Elven, Terran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Amber (40 gp). Hematite (7 gp). Eye agate (7 gp). Golden yellow topaz (1000 gp). Jet (40 gp). Aquamarine (1000 gp). Bloodstone (20 gp). Sardonyx (20 gp). Onyx (20 gp). Jet (40 gp).


Social Check DCs


Ar-Gul Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has a hunchback. His white hair is still thick. His eyes are likewise hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Ar-Gul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To pay off his debts; and he is content

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Debt. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Ar-Gul Stapleton, Male Half-Orc Sorcerer 17
Medium (5'7") Half-Orc, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 46 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)7 (-2) 13 (+1)12 (+1)
Skills Deception +7, Persuasion +7
Senses Passive Perception 11
Languages Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 300 pp. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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