Tordek Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is silver, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.
Motivation: He is content; and to find somewhere to settle down
Ideals: Artistic. Flaws: Depressed, Shy, Mundane. Bonds: Attractive. Occupation: Bowyer
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 7)
Armor Class 10
Hit Points 64 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Egelina Elton, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, grey cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her black hair up. Her brown eyes are slightly larger than normal.
Personality: She is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Bowyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Bolhild Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is well dressed, constantly wearing a brown suit, blue shirt, and grey tie. Her chestnut hair is still thick. This violet eyed westerner is not easily forgotten.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born a particularly ugly child, much to the horror of her parents. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bolhild took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She has worked as a Shepherd like her mother before her.
Motivation: She is unsatisfied with her job; and to be a cartwright again
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Slave, Nature. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 10)
Armor Class 13
Hit Points 58 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1100 gp. Violet garnet (700 gp). Blue sapphire (800 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Carrie Gentry, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Carter. His hair is chestnut and curly. He has gleaming, smiling amber eyes.
Personality: He has a massive crush on the younger sibling of the Carter who has hired him part-time. He believes the world needs to unite to get rid of brigands once and for all.
History: Carrie hails from a village terrorized by brigands. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: To unite with his sister.
Bonds: Has a crush, Enemies, Family, Rich. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 10000 cp.
Emerald In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'4". She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her shortspear, and her gloved hand is found clutching a shortspear. Her fur is cut close to her head. She wears round tiny glasses practically rammed into her face.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with vampirism at a very young age, Emerald has worked very hard to control her curse. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is terrified, and will act out of fear.
Flaws: Mundane, Fearful, Disease. Bonds: Rich. Occupation: Dilettante
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 6)
Armor Class 8
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Ronobe Dare, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears baggy black pantaloons and a yellow scarf. Her brown hair is greasy and uncared for. Her face is covered beneath a completely black helmet.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also hits on women, regardless of circumstances.
History: She was born to a criminal king-pin and mafia family Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Has a crush. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 9
Hit Points 30 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
Possessions: 90000 cp. Banded agate (4 gp).
Silent Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing right leg. She is wearing a long, pastel cloak. She keeps her black fur in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.
Personality: Confrontational and typically high on some drug or another. She feeds upon the attention of others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She's since become an addict/alcoholic.
Motivation: She is compelled to act according to her religious beliefs; and doesn't want to be a miller and was forced into it by her family
Flaws: Addict, Disease. Bonds: Attractive, Family, Religious. Occupation: Miller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 1 Minor magic item.
Soveliss Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a violet and white handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has golden hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Soveliss grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). After a long history of fighting, Soveliss and his spouse have recently divorced.
Motivation: Money/treasure; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly, Selfish, Antagonistic. Bonds: Adventurer, Rich. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Coral (140 gp).
Oppah Ningel, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. She wears a Stetson hat to hide her balding. She has gleaming, smiling green eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised by priests from a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spice Merchant. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and to be a roofer again
Ideals: Athletic. Bonds: Religious, Mentor, Job. Occupation: Spice Merchant
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 3000 sp.
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Their contribution stands as a beacon of hope for all adventurers!