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NPC Generator

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Advanced [show]


Quespa Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black vest and prefers white and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her rapier ready. She has green crest. She wears round tiny glasses practically rammed into her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not trust anyone and sleeps with one eye open.

History: She was born in a small desert village. Quespa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Quespa Beryntolthropal, Female Dragonborn Druid 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)14 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1100 gp. Malachite (9 gp). Rose (20 gp). Tiger eye turquoise (9 gp). Fire opal (700 gp). Golden pearl (50 gp). Alexandrite (1000 gp). Jet (50 gp). Freshwater pearl (9 gp).


Social Check DCs


Spear In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has done her best to style her white fur to look like a famous performer. Her fierce blue eyes like to dwell on things.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She is searching for what she claims is her rightful reward.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Artistic, Joker. Flaws: Racist. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Spear In the Morning, Female Tabaxi Aristocrat 5
Medium (5'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 11 (+0)5 (-3)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Dimble Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He sports tan clothing, slightly heavier than average wear. His hair, while still mostly blonde, has prominent grey streaks. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: He got into the Server business at a young age. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has recently gotten a pet goose that steals things from people.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Job, Criminal record, Enemies. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Dimble Maekkelferce, Male Gnome Warlock 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 500 gp.


Social Check DCs


Tawna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears a red collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her clothes are grease stained in places. Her silver hair is cut short. Her otherwise smooth face is marked with small tiny scars.

Personality: She will rave to anyone who will listen. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the south. Tawna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She left for the south, certain she would find work there.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Immigrant, Adventurer. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Tawna Porridgepot, Female Halfling Barbarian 3
Small (3'1") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 9 (-1)10 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Mindartis Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. He believes the world needs to unite to get rid of orcs once and for all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has drifted from career to career and currently works as a Doctor.

Motivation: To be a Crown-heir again.

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Job. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Mindartis Yaeldrin, Male Half-Elf Bard 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)15 (+2) 10 (+0)9 (-1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 1000 sp. Star rose quartz (80 gp). Eye agate (6 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His clothes are grease stained in places. His brown fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk; and he is content

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Edge Plume, Male Tabaxi Bard 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 8 (-1)16 (+3)
Skills Acrobatics +6, Investigation +5
Senses Passive Perception 9
Languages Common, Undercommon, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Veit Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. He wears his red hair down. His face is scarred and worn.

Personality: Veit is depressed about a lot of things. He tends to be a nihilist. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality

Ideals: Fighting. Flaws: Ugly, Depressed, Disease. Bonds: Poor, Adventurer. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Veit Bloodkith, Male Dwarf Adept 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)18 (+4) 8 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Terran, Ignan, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Nelkin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his silver hair in a pixie cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Sold as a small child to a wizard, Nelkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Addict, Insane. Bonds: Criminal record, Mentor. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Nelkin Strongbones, Male Halfling Monk 2
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 270 gp. 1 Masterwork studded leather.


Social Check DCs


Markosian Glory, Female Tiefling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a robe, a symbol of her god around her neck, and a bastard sword on her belt. Her blue hair is lengthy and is close to two feet long. Her eyes are a pleasant silver.

Personality: Overbrimming with self-confidence, Markosian isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She misses her home and complains about the freezing weather, even in summer.

History: Gifted from a young age, Markosian studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fisher work with an outfit from a few towns over. Fisher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 14 years.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable, Gifted. Bonds: Immigrant, Job. Occupation: Fisher

Voice: Scratchy, weak

Attributes [hide]

Markosian Glory, Female Tiefling Wizard 5
Medium (5'7") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)18 (+4) 12 (+1)14 (+2)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Auran, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 200 gp.


Social Check DCs

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