Emerald Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Sage does. His gray fur is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his mother out around the business and became quite the natural. He has achieved small success as a Sage.
Motivation: Sabotage a competitor.
Flaws: Insane, Hedonist. Bonds: Job, Attractive, Poor. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp. 1 Magnifying glass.
Gurdis Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case, and is pretty ugly. She has wavy black hair. She tend to wears goggles to shield her eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born several months after her mother was called into army service. She was an apprentice working in her mother's forge. She struck the Crown-heir job and began her own company from there.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Military, Job. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 7
Hit Points 77 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Frouse Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long chestnut hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He never wears the same outfit twice, unless he absolutely has to.
History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic, Artistic. Flaws: Ugly, Hedonist. Occupation: Beggar
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 19 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Vistra Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She has red hair. She has a tattooed face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her 17th year, her parents were killed by a brigands raid, leaving Vistra alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To protect her home; and wants to open a new tavern
Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Enemies, Guardian. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Sylvan, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 340 gp.
Leaf Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her yellow fur down. She is very pretty but has cold, dead eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She misses her home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Leaf studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted from career to career and currently works as a Hunter.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new hunter responsibilities is difficult
Ideals: Gifted. Bonds: Rich, Attractive, Job, Immigrant, Slave. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 15)
Armor Class 12
Hit Points 144 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (1600 gp). Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (1600 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drenna Hornsby, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She has a moderate pudge and is not very fit. Her hair is white and very short. Her hazel unseeing eyes seem to look past you.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invites people to come help in her community garden.
History: Drenna lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: Meet up once more with her childhood friend.
Ideals: Philantrophist. Flaws: Disease, Secretive. Bonds: Family, Adventurer. Occupation: Fletcher
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 130 pp. Pink pearl (90 gp). Aquamarine (1300 gp). Coral (90 gp).
Callybon Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears a tan tunic with white highlights, and long violet pants that bunch up around her shoes. Her skin is also unnaturally pale. She sports brown long hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She has always had a great fascination with Half-Orc culture. She also is a firm believer in the womanly ideal.
History: Born in the north to a Mayor, Callybon learned a great deal about her mother's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Mayor for hire.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new mayor responsibilities is difficult
Flaws: Ugly, Racist, Impulsive. Bonds: Job, Adventurer, Slave. Occupation: Mayor
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 20 (+5) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 1 Minor magic item.
Odo Richie, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Map Maker soon after.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist. Flaws: Ugly. Bonds: Religious, Job, Criminal record. Occupation: Map Maker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 0 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Gunter Kenley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by sweets. His blonde hair is lengthy. He has a tattooed face.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school to support his sick mother, and resented it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Family, Slave. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 300 sp.
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