Torbera Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears many layers of old clothing at all times. She is bald on top and has large brown tufts of hair around her ears. She has a dull look in her gray eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with a lost civilization.
History: Torbera was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Slave Trader for hire.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Chrysoprase (80 gp). Chrysoberyl (80 gp). Deep green spinel (80 gp). 1 Masterwork Common Melee.
Vanchu Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a black coat. Her skin is fair and her fingers are delicate and long. Her red hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She is harsh and unforgiving.
History: Vanchu was raised in a hard working conservative environment. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She became a Laborer soon after.
Motivation: She is unsatisfied with her job; and gnomish compassion
Flaws: Racist, Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Laborer
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Obsidian (15 gp).
Cressel Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His long black hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Cressel will drive conversation. He is a ruthless business man, a trait he acquired from his mother.
History: Cressel was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To get a good night's sleep.
Ideals: Extrovert, Entrepeneur. Flaws: Insomniac. Bonds: Attractive. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 8
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Mitchell, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'8" and wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her right hand appears badly burned and disfigured. Her red hair is matted, messy, and big. Her violet eyes peer out from beneath her wide-brimmed grey hat.
Personality: She is mildly Human supremacist, though she does not identify as such. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Racist, Secretive. Bonds: Rich. Occupation: Shipwright
Voice: Rolls R's
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
Possessions: Just what you see.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He dresses in red turtlenecks beneath a green coat with yellow slacks. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his silver hair. He has hazel eyes and a red hat with a green feather.
Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He plays an instrument quite well.
History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Slave, Attractive, Job, Nature. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +4
Possessions: 900 gp. Alexandrite (300 gp). Moonstone (50 gp). Black star sapphire (600 gp). 1 Antitoxin. 1 Tanglefoot bags.
Gerald Drover, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His red hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born in the south, but his parents moved at a very young age to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions.
Ideals: Optimist. Bonds: Immigrant, Attractive, Criminal record, Religious. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 67 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 17 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Celestial, Gnoll, Druidic
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp). Fire opal pendant on a fine gold chain (500 gp).
Silgre Tyndall, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a tight fitting black shirt and pants. Her whole body is exceptionally muscular. She keeps her long chestnut hair kept up in a rat tail. Her gray eyes peer out from beneath her wide-brimmed black hat.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was raised in a forest tribe. A gifted student she started as a Architect, but she got bored and became a Cartwright. Days after completing her studies, news broke out that her hometown was attacked by giants. Silgre was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and many giants want her driven away
Ideals: Fighting. Bonds: Immigrant, Enemies, Nature, Job. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Half-Orc, True Neutral (CR 6)
Armor Class 8
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 5 (-3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: Red spinel (100 gp). Freshwater pearl (7 gp). Chrysoberyl (100 gp).
Gynk Ridley, Female Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She tends to wear a large white jacket. She has wavy auburn hair. She has green eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born to loving parents in a slum to the north. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has decided she is irredeemable
Ideals: Entrepeneur, Gifted. Bonds: Job, Poor, Criminal record. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 17 (+3) | 6 (-2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 700 gp.
Huru Sheldon, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has auburn hair. She is baby faced.
Personality: While she acts the brute, she is far gentler than she would appear. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Huru was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She then took over the family business and is one of the better Mortician for hire.
Motivation: Marry her brother to traveling adventurers.
Ideals: Fighting. Bonds: Rich, Slave, Job, Family. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 500 sp. 1 Breastplate.
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