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NPC Generator

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Advanced [show]


Taklinn Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). He wears his white hair down. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not trust anyone and sleeps with one eye open.

History: Born to a Shipwright, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Criminal record. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Taklinn Aranore, Male Dwarf Aristocrat 11
Medium (4'3") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 84 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2200 gp. Jet (130 gp). Deep blue spinel (700 gp). Lapis lazuli (13 gp). Carnelian (20 gp). Moss agate (13 gp). Azurite (13 gp). Alexandrite (700 gp).


Social Check DCs


Clerebold Morton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown coat over a tan low-cut shirt, and a Stetson hat upon his head. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was always a brilliant, if unscrupulous mind. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Clerebold began to lead the lost caravan. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Insane, Impulsive. Bonds: Enemies. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Clerebold Morton, Male Human Monk 8
Medium (6'4") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 17 (+3)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Solid gold idol (800 gp). Silver chalice with lapis lazuli gems (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drusilia Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan wide-brimmed hat and tan clothes. She is physically well-built. Her brown hair is cut short. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She uses divination through singing.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the west.

Ideals: Gifted, Entrepeneur. Flaws: Shy. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Drusilia Ofandrus, Female Elf Warlock 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Great Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her beige fur is unkempt and raggedy. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. A true patriot, Great would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Great was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Great decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Locksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Great Prim Posies, Female Tabaxi Cleric 5
Medium (5'7") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)17 (+3) 10 (+0)16 (+3)
Skills Deception +6, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 400 gp. Obsidian (7 gp). Rhodochrosite (7 gp).


Social Check DCs


Serpent Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He carries with him a set of halberds, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is thinning but still full. His half smiles and copper eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Serpent was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Attractive, Family, Rich. Occupation: Fisher

Voice: Dutch accent

Attributes [hide]

Serpent Shore, Male Tabaxi Warlock 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 15 (+2)12 (+1)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: Jet (50 gp). Amber (50 gp).


Social Check DCs


Godfrey Tewksbury, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this eastern man wears bulky brown painted plate armor. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a very good compulsive liar and kleptomaniac.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Athletic, Gifted. Bonds: Job, Criminal record, Adventurer. Occupation: Carter

Voice: American accent

Attributes [hide]

Godfrey Tewksbury, Male Human Bard 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 4 Alchemist’s fire. 4 Holy water.


Social Check DCs


Great Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He keeps his red fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Jeweler business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He became a Jeweler soon after.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Great Of Ivory, Male Tabaxi Barbarian 3
Medium (5'0") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 36 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)13 (+1) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anne Spaulding, Female Human [Permalink]

Personal [hide]

Description: 4'7" and lanky with angular features, she is an attractive figure. She is generally shirtless and showing off her tattooed chest. She has white hair. Her eyes are blue and catlike.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was granted druidic powers by her dying sister.

Motivation: To pay off her debts; and find a way to reverse the transformation of her sister

Ideals: Philantrophist, Impeccable, Gifted. Bonds: Attractive, Family, Debt. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Anne Spaulding, Female Human Fighter 2
Medium (4'7") Human, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 12 (+1)10 (+0) 7 (-2)14 (+2)
Skills Arcana +2, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Barendd Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Bounty Hunter. He has a slight overbite and is overall scrawny. His hair is chestnut, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Bounty Hunter, Barendd learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's looking for his big break

Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Barendd Loderr, Male Dwarf Ranger 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)10 (+0) 8 (-1)9 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp. 1 Masterwork Common Melee.


Social Check DCs

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