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NPC Generator

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Advanced [show]


Valafar Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in a small village he learned the ways of the warrior from his mother. Valafar was born on a far northern plains where he grew up under the tutelage of his mother, an expert Architect. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Opinionated, Fighting. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Architect

Voice: Hard of hearing, loud

Attributes [hide]

Valafar Wit, Male Tiefling Druid 2
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 13 (+1)10 (+0) 9 (-1)8 (-1)
Skills Performance +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his spear always slung over his shoulder, and carries spears. His silver hair, when down, is lengthy. He has several tiny opal earrings on each ear.

Personality: His tongue was cut out and he uses sign language. Energy wise he seems alert and responsive.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Professionalism. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Fortune-teller

Voice: High pitched, excited

Attributes [hide]

John Kent, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Ignan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp.


Social Check DCs


Vanchu Benson, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has a slight overbite and is overall scrawny. She keeps her brown hair in a flapper bob. Her green eyes peer out from beneath her wide-brimmed black hat.

Personality: A skeptical and narcissistic woman, Vanchu's first love is herself. Her second love is also herself. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was raised by priests from a young age. Her first spouse was a Barkeep, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Impeccable. Bonds: Family, Religious, Mentor. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Vanchu Benson, Female Half-Orc Druid 7
Medium (4'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Insight +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. Tiger eye turquoise (16 gp). White pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therlin Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her violet eyes peer out from beneath her wide-brimmed brown hat.

Personality: She is very quiet and rarely speaks above a whisper. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. A freak accident while working with her Detective mother left her crippled. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and she wants revenge against goblins

Ideals: Justice. Flaws: Shy, Disease. Bonds: Rich, Enemies. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Therlin Graybeard, Female Dwarf Sorcerer 5
Medium (3'10") Dwarf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 100 gp. Chrysoprase (30 gp). Deep blue spinel (900 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Nithther Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He keeps his white crest in a flapper bob. His gold eyes have a joyful gleam in them most of the time.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Monk school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Antagonistic, Mundane, Fearful. Occupation: Sellsword

Voice: Hard of hearing, loud

Attributes [hide]

Nithther Pyraxtallinost, Male Dragonborn Monk 11
Medium (6'8") Dragonborn, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 190 pp.


Social Check DCs


Ermina Kane, Female Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She sports violet clothing, slightly heavier than average wear. Her chestnut hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: She is very quiet and rarely speaks above a whisper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She'd like to take her coworkers down a peg; and to unite with her brother

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Family, Job. Occupation: Priest

Voice: Whispers

Attributes [hide]

Ermina Kane, Female Half-Elf Commoner 15
Medium (4'9") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 69 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 6000 gp. Golden yellow topaz (500 gp). Azurite (16 gp). Alexandrite (500 gp). Blue sapphire (1000 gp). Red spinel (100 gp). Moss agate (16 gp). Eye agate (16 gp). Amber (100 gp). Freshwater pearl (16 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and carries scimitars. He has a very tight haircut. His green eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Dyer and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Family. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Crampernap Tarkelby, Male Gnome Warlock 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 400 gp. Bloodstone (70 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Korag Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair up. This amber eyed westerner is not easily forgotten.

Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Korag was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Professionalism. Bonds: Family, Poor, Adventurer. Occupation: Armorer

Voice: Speaks with lips pursed

Attributes [hide]

Korag Burton, Male Half-Orc Bard 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp.


Social Check DCs


Blorg Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. He sports a flattop hair cut. This gray eyed southerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Blorg Marleigh, Male Half-Orc Expert 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 8000 sp. Bloodstone (40 gp). Fiery yellow corundum (700 gp). Sardonyx (40 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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