Cloud Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. His lavender fur, when down, is lengthy. His copper unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a great chef.
History: Sold as a small child to a wizard, Cloud was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a son. He was granted divine powers by his dying sister.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: In love, Mentor. Occupation: Ploughman
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Aquan
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 gp.
Mozfel Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is typically in his Sailor uniform. His hair is always cut to a buzz. He has a dull look in his blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Barkeep, who enjoyed hunting, Mozfel was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered music. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Philantrophist, Extrovert, Artistic. Bonds: Job, Nature. Occupation: Sailor
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 2000 sp. 1 Minor magic item.
Darrow TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This northern man wears a red vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His long red hair is drawn into a two foot long braid. He has blue eyes.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: He was born in the north, but his parents moved at a very young age to the west. Through the years after Darrow was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Darrow's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to protect his home
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Terran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 2000 sp. Fiery yellow corundum (1600 gp). Malachite (4 gp). Deep blue spinel (900 gp). Rhodochrosite (4 gp).
Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his blonde hair well, parting it to the left. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born at the edge of vast forest. While studying, he fell in love. They married and had a daughter. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cockaby fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Joker, Optimist. Bonds: In love. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Ranged Weapon.
Spear Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white fur, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 12th year, her parents were killed by a giants raid, leaving Spear alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Spear was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She wants revenge against giants.
Ideals: Disciplined, Joker. Flaws: Insomniac. Bonds: Religious, Enemies. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 80 pp. Red spinel (90 gp). Lapis lazuli (7 gp). Fire opal (800 gp). Obsidian (7 gp).
Panana Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. Her amber eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Panana is combative with any and all who dare try her patience in the slightest.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Panana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Panana. She moves from town to town, unable to find a place to settle.
Motivation: She has decided she is irredeemable; and revenge
Ideals: Justice. Bonds: Religious, Criminal record, Immigrant, Enemies. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 20 (+5) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 36000 sp. 1 Minor magic item.
Hadarai Holimion, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears long strands of amethyst and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is blonde, silky, and of moderate length. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him.
Ideals: Joker, Impeccable. Bonds: Rich, Attractive. Occupation: Dyer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 79 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. Emerald (1000 gp). Golden yellow topaz (1300 gp). Emerald (1000 gp). Black pearl (1300 gp).
Merla Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'0". She wears tight fighting clothing, which leaves very little to the imagination, and her gloved hand is found clutching a flail. She has wavy red hair. Her green eyes are passionate and lively.
Personality: She can speak with the recently deceased. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merla took refuge in the large cave and found the beat up flail and armor she uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Logical. Bonds: Poor, Nature. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 17 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Celestial, Ignan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahvain Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. He is muscular with a powerful set of arms. His hair is brown and curly. He tend to wears goggles to shield his eyes.
Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.
Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out
Flaws: Disease, Mundane. Bonds: Rich, Military, Slave. Occupation: Priest
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1600 sp.
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