Thradal Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of warhammers on his belt, each one with a amethyst on the hilt. His hair is long and auburn with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not trust anyone and sleeps with one eye open.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Shy, Insane, Insomniac. Bonds: Rich. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 8)
Armor Class 10
Hit Points 47 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 500 gp. Blue sapphire (700 gp). Obsidian (15 gp). Red spinel (160 gp). Eye agate (15 gp).
Gimble Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. He has no hair. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was granted druidic powers by his dying sister.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Debt. Occupation: Stableman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 9 (-1) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 600 sp.
Alberich Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'1". He wears a lot of dark rich colors, with gold accents. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the north to a Barber, Alberich learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He inherited the family business which he has now maintained for 15 years.
Motivation: Balancing his hectic life and new Barber responsibilities is difficult; and he is unsatisfied with his job
Ideals: Optimist, Professionalism. Bonds: Attractive, Job, Nature. Occupation: Barber
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 64 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 19 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 1 | 1 | 1 | 0 |
Possessions: 300 pp. Moss agate (11 gp). Smoky quartz (40 gp). Star rose quartz (40 gp). Freshwater pearl (11 gp). Zircon (40 gp). Bloodstone (40 gp). Star ruby (700 gp).
Harbek Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a simple brown robe with green stripes complete with hood. His hair is blonde and very short. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: When he was but 8 years old his parents immigrated from the east. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his father from journeying east to reunite his family. By chance he met his brother recently and the two have been together since.
Motivation: An old rival family wants him found; and many orcs want him driven away
Ideals: Passionate, Artistic. Bonds: Family, Immigrant, Enemies. Occupation: Shoemaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 86 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Giant
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Daar Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has black crest. She has several tiny aquamarine earrings on each ear.
Personality: While she acts the brute, she is far gentler than she would appear. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Daar was born in the east. At a young age she loved to build and create. She has had some formal music training, and achieved minor success. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Philantrophist, Persistence, Artistic. Bonds: Rich. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 120 gp. Deep blue spinel (500 gp).
Egelina Rowley, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her head has been shaved. She has a dull look in her blue eyes.
Personality: Her tongue was cut out and she uses sign language. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Egelina took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has worked as a Farmer like her mother before her.
Motivation: To be a Tanner again; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Large well-done wool tapestry (200 gp).
Delg Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in grey turtlenecks beneath a black coat with green slacks. He wears a deerstalker hat to hide his balding. His eyes are brown and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Carter, Delg learned a great deal about his father's area of expertise. His childhood dream was to be a Butcher, but he was a colossal failure. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Butcher again.
Ideals: Joker. Bonds: Job, Nature. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 2000 sp. 4 Antitoxin.
Mardred Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This tall, slender woman wears skinny pants and wears a grey and black robe with the hood down. Her hair is auburn and curly. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in a small mountains village. Mardred liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted martial powers by her dying sister.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Gifted. Flaws: Insomniac, Antagonistic, Mundane. Bonds: Nature. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 17 (+3) | 7 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 150 gp.
Purah Severity, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears a robe, a symbol of magic around her neck, and a glaive on her belt. Her dark red hair is long and unkept. She has silver eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in a small island village. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Disciplined, Philantrophist. Flaws: Ugly. Bonds: Nature. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
