Shava Joy, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Beneath her clothing is a huge mess of scar tissue. Her deerstalker hat is riddled with cuts and holes. Her ears are large.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: The child of western immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shava took refuge in the large cave and found the beat up shield and armor she uses now. By chance she met her brother recently and the two have been together since.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Flaws: Ugly, Sensitive. Bonds: Slave, Family, Immigrant, Nature. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
Possessions: 1100 gp. 1 Minor magic item.
Vicky Allerton, Female Human [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is wearing a long, grey, dusty cloak. Her whole body is exceptionally muscular. Her hair is always cut to a buzz. Her eyes are a pleasant brown.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Vicky took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She has since lost track of the people in her past.
Motivation: A need for knowledge about a nearby landmark; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Nature, Family, Adventurer. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 sp.
Pelt Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. Her gray fur is smooth and relatively long. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born several months after her mother was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and a deep hatred of brigands
Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Military, Enemies. Occupation: Crown-heir
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Rieta Decorum, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears suspenders and green workpants. Her shirt is blue, and she wears a heavy green leather apron most of the time. She has wavy chestnut hair. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Rieta was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now spends her time doing works of charity.
Motivation: To get a good night's sleep; and nothing but the best is good enough for her
Ideals: Philantrophist, Impeccable. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Server
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Jebeddo Dunben, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting blue shirt and pants, and is pretty ugly. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 3 years old his parents immigrated from the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the south, certain he would find work there.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Insane, Shy, Forgetful. Bonds: Immigrant. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 86 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 1000 pp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (1000 gp). Gold dragon comb with red garnet eye (600 gp). Silver ewer (60 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item.
Myathethil Serge, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'8" and muscular, this southern woman wears rags and sports a simple walking cane. Her red hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Myathethil grew up listening to her father's many stories. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has dedicated herself to building a better kind of golem.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she has passion for adventuring and risk
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 97 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 2000 gp. A delicate silver chain set with a tourmaline (70 gp). Black velvet mask with numerous citrines (180 gp). Cloth of gold vestments (180 gp). Gold dragon comb with red garnet eye (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Liftrasa Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears a brown shirt with thin blue vertical stripes and violet pants. She is tall, broad shouldered and powerfully built. She has wavy white hair. She has gray eyes.
Personality: She can speak with the recently deceased. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: When she was but 7 years old her parents immigrated from the west. Her druidic abilities were realized during a raid on her village. Being a Healer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of her daughter; and a strong sense of loyalty to tabaxi people
Ideals: Gifted. Flaws: Racist. Bonds: Family, Immigrant, Criminal record. Occupation: Healer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: Just what you see.
Vola Langdon, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a white and grey handkerchief worn on her right side. Her hair is long and black with streaks of red, and is pulled back with small white clips. Her eyes, though not visible through her cowl, are brown.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with a lost civilization.
History: Vola was raised in a hard working conservative environment. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She now travels the world, in search of power and loot.
Motivation: She loathes her own lifestyle; and meet up once more with her childhood friend
Ideals: Impeccable, Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Blacksmith
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Celestial, Terran
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
Williamina Ramsey, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She prefers to wear brown clothing when she does not wear armor. She has no hair. Her blue eyes peer out from beneath her small brown hat.
Personality: Prone to second guessing herself, she comes off as nervous. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sold as a small child to a necromancer, Williamina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When money was particularly tight she was walking through alleys when she overheard a Miner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others.
Ideals: Athletic. Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Poor. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 68 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1000 gp. Chalcedony (70 gp). Blue star sapphire (1000 gp). Rhodochrosite (7 gp). Alexandrite (1100 gp). Citrine (70 gp). Moonstone (70 gp). Chrysoprase (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!