Shautha Snape, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is well dressed, but even with her fine clothing she looks run-down. She sports blonde long hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born at the edge of vast mountains. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Religious, Mentor, Nature, Poor. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 16000 cp.
Gadreel Torment, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her blue hair down. She has gleaming, smiling silver eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Gadreel was born with her mother's beautiful face. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gadreel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, In love. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 88 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gennal Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears many layers of old clothing at all times. With bright black hair and a scraggly beard. He has gleaming, smiling hazel eyes.
Personality: He speaks before he thinks and is too direct. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His mother raised him in a mountain cabin. Gennal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Ideals: Athletic, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Nature. Occupation: Baker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: Just what you see.
Zook Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, he is an attractive figure. He very much looks the part of a Shoemaker. His black hair is kept up in a ponytail inside a Stetson hat. His fierce gray eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern.
Bonds: Job, Attractive, Family, Immigrant, Mentor. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 76 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 1 |
Possessions: 1000 gp. Obsidian (12 gp). Citrine (40 gp). Emerald (1300 gp). Azurite (12 gp). White pearl (70 gp). Emerald (1300 gp). Peridot (40 gp). Tiger eye turquoise (12 gp). Golden pearl (70 gp). Citrine (40 gp). Malachite (12 gp). 1 Medium magic item.
Andry Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a well pressed and immaculate suit (or dress) and is in decent physical shape. Her chestnut hair is cut short. Her green eyes dart from person to person.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is an amazing painter.
History: She was born into a rich family. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Optimist, Gifted. Bonds: Rich. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 15)
Armor Class 15
Hit Points 92 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 15 (+2) | 19 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial, Draconic, Goblin
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (90 gp). An abacus with copper, silver and gold markers (90 gp). Gold and topaz bottle stopper cork (1600 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved bone or ivory statuette (60 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver chalice with lapis lazuli gems (90 gp). Brass mug with jade inlays (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).
Cecily Ainsworth, Female Human [Permalink]
Personal [hide]
Description: This western woman wears bulky grey painted plate armor. Her clothes are grease stained in places. She wears a feathered hat to cover her moderate length silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is fixated on the number 84. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She served in the navy to pay for her family's outstanding loans. When Cecily reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Military. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Hubert Harrington, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. He carries a battered club and tarnished axe as well. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 3 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Disciplined. Bonds: Attractive, Slave, Immigrant, Adventurer. Occupation: Bookbinder
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 500 sp.
Roland Marlee, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, grey, dusty cloak. His auburn hair is cut short. His eyes, though not visible through his cowl, are violet.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the south, but his parents moved at a very young age to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Roland's homeland. Roland decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Rich. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 40 gp. Chrysoprase (70 gp).
Marastyr Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is physically well-built. She has done her best to style her blonde hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Wizard school at a young age so that she could practice her psionic talents. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She wants to meet her childhood hero; and she has a crush on the local servant
Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Poor, Has a crush. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 6 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Silver comb with moonstones (700 gp). Solid gold idol (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!