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NPC Generator

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Advanced [show]


Eleanor Camden, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in an above average manner. Her hair is cut close to her head. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Eleanor was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Eleanor's mother didn't care for her much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Artistic, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Eleanor Camden, Female Human Rogue 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 68 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Fenriz Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with white socks and a vest with buckled shoes. He is physically well-built. He wears his red hair up. His eyes are a pleasant silver.

Personality: Calm and collected, he is a well trained Healer. Fenriz is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Fenriz lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern.

Bonds: Job, Family. Occupation: Healer

Voice: Relaxed voice

Attributes [hide]

Fenriz Ecstasy, Male Tiefling Ranger 13
Medium (6'3") Tiefling, Chaotic Evil (CR 13)
Armor Class 8
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Arcana +6, Survival +5
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Elaim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'1" eastern man, he sports brown clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length auburn hair. His eyes are blue and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Artistic, Fighting. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Elaim Rumnaheim, Male Dwarf Druid 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Arcana +5, Athletics +4
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 4000 gp. A pair of silk slippers encrusted with tiny pearls. (70 gp). Sapphire pendant on gold chain (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Gold and topaz bottle stopper cork (900 gp). A delicate silver chain set with a tourmaline (60 gp).


Social Check DCs


Chenna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern woman, she wears white painted combat armor at almost all times. Her brown hair is styled in orderly dreadlocks. Her eyes are a pleasant green.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 4 years old her parents immigrated from the south. Through the years after Chenna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Chenna's father didn't care for her much, and the feeling was mutual. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Barrister

Voice: German accent

Attributes [hide]

Chenna Underfoot, Female Halfling Aristocrat 11
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 15
Hit Points 96 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)13 (+1) 14 (+2)18 (+4)
Skills Acrobatics +8, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +5

Possessions: 2800 gp. Pink pearl (110 gp). Violet garnet (1100 gp). Chalcedony (60 gp). Jasper (60 gp).


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. She has moderate length beige fur. Her yellow eyes dart from person to person to random spaces in the air.

Personality: Great is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She also is a firm believer in the womanly ideal.

History: Born to a Brewer, her mother struggled to pay the bills. Her first spouse was a Brewer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her sister's freedom.

Motivation: Regain custody of her son.

Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Poor, Family. Occupation: Miner

Voice: Prounounces S like Z

Attributes [hide]

Great In the Wind, Female Tabaxi Paladin 2
Medium (5'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +4, Arcana +1
Senses Passive Perception 11
Languages
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 80 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Fulbar Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a red suit. With bright brown hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to loving parents in a slum to the south. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in dagger use. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and a deep hatred of giants

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Fulbar Cherrycheeks, Male Halfling Fighter 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 36 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Abalaba Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears bulky tan painted plate armor. Her hair is red and very short. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a great chef.

History: Abalaba was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. After coming to the age of reason, Abalaba took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been a successful dealer in antiques buying low and selling high.

Motivation: Find a way to reverse the transformation of her brother; and regain custody of her daughter

Ideals: Gifted, Entrepeneur. Flaws: Terse. Bonds: Poor, Family. Occupation: Server

Voice: Puts emphasis on the wrong words

Attributes [hide]

Abalaba Nucklestamp, Female Gnome Commoner 3
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)15 (+2) 11 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


Xappan Weary, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He carries a battered shortspear and tarnished quarterstaff as well. His blue hair has been sun bleached extensively. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.

History: He was born on a small isolated farm. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Fighting, Passionate, Pacifist. Bonds: Nature, Family. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Xappan Weary, Male Tiefling Warrior 2
Medium (6'6") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)7 (-2) 12 (+1)8 (-1)
Skills Persuasion +1, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 220 gp.


Social Check DCs


Rangrim Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple brown robe with green stripes complete with hood. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Rangrim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Job. Occupation: Healer

Voice: Speaks with back of mouth

Attributes [hide]

Rangrim Fireforge, Male Dwarf Wizard 10
Medium (3'11") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 47 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134443

Possessions: 2200 gp.


Social Check DCs

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