Morana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is wearing the road beaten gear of a warrior. Her blonde hair is lengthy and is close to two feet long. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: Abrasive and pushy, she has a hard time making friends. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Morana reached her early adolescence her Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to trick people and travel the world for free.
Motivation: She wants nothing more than to rejoin the army; and she feels that her past leaves her morally obligated to help
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Military. Occupation: Ploughman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 46 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 700 gp. Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (30 gp). Silver comb with moonstones (400 gp).
Abalaba Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. Her tied-back hair is black. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: A powerful necromancer made her what she is. A gypsy cursed her at a young age, leading to her ugly appearance. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Insane, Hedonist, Ugly. Bonds: Job, Mentor. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork studded leather.
Akta Charity, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears green trousers with blue and yellow striped suspenders. She wears various colorful collared shirts. Her blue hair is thinning but still full. Her eyes are a pleasant black.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Akta enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Gifted from a young age, Akta studied abroad. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She loathes her own lifestyle; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Shy, Hedonist, Depressed. Bonds: Adventurer. Occupation: Tanner
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 109 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Red spinel (160 gp). Coral (160 gp). Black pearl (200 gp). Black opal (1100 gp). Red-brown spinel (160 gp). Blue sapphire (1100 gp). Deep blue spinel (200 gp). Alexandrite (200 gp). Violet garnet (200 gp). Banded agate (8 gp). Peridot (50 gp).
Nimble On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Junk Dealer uniform. He has moderate length white fur. His blue eyes are passionate and lively.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Apothecary, but he was a colossal failure. He became a Junk Dealer soon after.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Flaws: Antagonistic, Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Junk Dealer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Auran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 10 pp.
Sindri Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan trousers with green and blue striped suspenders. He wears various colorful collared shirts. His long golden hair reaches down to his waist. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He worked as a nervous Masseuse and found it very stressful. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Masseuse
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Brass mug with jade inlays (300 gp).
Baz Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears rags and sports a simple walking cane. He has a long golden beard with little hanging trinkets. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Criminal record, In love. Occupation: Ploughman
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 1800 gp. Star ruby (1300 gp). Eye agate (7 gp). Aquamarine (900 gp). Sardonyx (30 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is black and curly. His thin eyebrows rest above his beady copper eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He got into the Map Maker business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has drifted from career to career and currently works as a Map Maker.
Motivation: To be a Weaver again; and he is unsatisfied with his job
Ideals: Professionalism. Flaws: Ugly. Bonds: Family, Job. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 47 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bidreked Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'6" southern man, he is generally well dressed albeit a few years behind the times. His crest is white, silky, and of moderate length. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He dislikes all the random violence that takes place in the south. He is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Born to a Painter, his mother struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Poor, Immigrant. Occupation: Bowyer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp.
Hadarai Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His hair is chestnut and curly. He has gleaming, smiling green eyes.
Personality: Aggressive, abrasive, and angry, Hadarai embodies much of what other species detest in the Elves. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Hadarai was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Hadarai's mother didn't care for him much, and the feeling was mutual. Now he works as a painting tutor during his time off.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic, Logical. Flaws: Antagonistic. Bonds: Attractive. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Giant, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
