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NPC Generator

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Advanced [show]


Vondal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His blonde hair and beard is wavy and long. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Herbalist. He used his abilities to travel the world and help people.

Motivation: Revenge; and sabotage a competitor

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Job, Military, Enemies. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Vondal Loderr, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 17 (+3)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Jabbie Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his halberd always slung over his shoulder. He is portly but not overly obese. He wears his brown hair up. He has a tattooed face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the west his family was never financially stable. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting. Bonds: Attractive, Adventurer, Poor, Slave. Occupation: Slave Trader

Voice: Spanish accent

Attributes [hide]

Jabbie Gobblefirn, Male Gnome Ranger 11
Small (3'4") Gnome, Chaotic Good (CR 11)
Armor Class 9
Hit Points 66 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)9 (-1) 15 (+2)8 (-1)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 3d8+0, Ranged +2 / 3d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 3100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is dressed in an above average manner. His auburn hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gomory was born the youngest of three triplets. He moved out north to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Criminal record, Family. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Gomory Nash, Male Human Druid 7
Medium (5'6") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 200 gp. Brown-green garnet (90 gp).


Social Check DCs


Seven Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown coat over a black low-cut shirt, and a deerstalker hat upon her head. She has cinnamon fur. Her eyes are likewise amber.

Personality: She is very quiet and rarely speaks above a whisper. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and someone believes her a fraud

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Seven Of Storm, Female Tabaxi Adept 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)17 (+3)
Skills Nature +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 700 gp. Rich purple corundum (400 gp). Red garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Ofandrus, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He keeps his black hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Reynard hails from a village terrorized by giants. He was an apprentice working in his father's forge. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: He's attracted to the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Bonds: Criminal record, Religious, Enemies, Job, Has a crush. Occupation: Roofer

Voice: Voice breaks

Attributes [hide]

Reynard Ofandrus, Male Half-Elf Warlock 5
Medium (5'6") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 12 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 5 (-3)9 (-1) 17 (+3)16 (+3)
Skills Insight +6, Stealth +6
Senses Passive Perception 13
Languages Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Rhodochrosite (11 gp). White pearl (60 gp).


Social Check DCs


Don Windsor, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear brown pants and tee shirts. His silver hair is cut jaggedly and amateurishly. His fierce hazel eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and to reunite with his old friends

Ideals: Impeccable. Flaws: Forgetful. Bonds: Religious, Adventurer, Has a crush. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Don Windsor, Male Human Commoner 11
Medium (5'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 62 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 600 gp. Obsidian (16 gp). Coral (140 gp). White opal (900 gp). Alexandrite (800 gp). Jasper (70 gp). Jet (140 gp). Golden pearl (140 gp). Deep blue spinel (800 gp). Onyx (70 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Syllin Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light tan in addition to tight pants. She is physically well-built. She wears a broad hat to hide her balding. She has violet eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Mason.

Motivation: She wants to get laid; and to be a armorer again

Ideals: Optimist, Fighting. Bonds: Job, Rich, Has a crush. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Syllin Iranapha, Female Elf Commoner 3
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Medicine +5, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Stannor Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" western man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes dart from person to person.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted, Entrepeneur. Flaws: Racist. Bonds: Adventurer. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Stannor Jamjar, Male Halfling Bard 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Religion +3, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


Dabbledob Turen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of shortbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His silver hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his mother.

History: A powerful wizard made him what he is. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur, Persistence. Flaws: Cynical. Bonds: Mentor. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Dabbledob Turen, Male Gnome Warlock 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 19 (+4)10 (+0) 11 (+0)16 (+3)
Skills History +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. Freshwater pearl (12 gp). Citrine (40 gp). Rhodochrosite (12 gp). Star ruby (500 gp).


Social Check DCs

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