Ar-Kaius Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. He wears his hair in dreadlocks. His eyes are likewise brown.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He would rather hide behind his crafts than deal with other people.
History: Born in the south to a Guard, Ar-Kaius learned a great deal about his mother's area of expertise. He worked as a nervous Guard and found it very stressful. He has drifted from career to career and currently works as a Guard.
Motivation: Dragonborn compassion.
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Job. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 18 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Golden yellow topaz (1500 gp). Rhodochrosite (5 gp). Blue star sapphire (1200 gp).
Vlorn Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. He is physically well-built. His auburn hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady blue eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Sold as a small child to a slaver, Vlorn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: A need for knowledge about a nearby landmark; and he's in love
Flaws: Ugly. Bonds: Family, Has a crush, Mentor, Adventurer. Occupation: Ploughman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 60 pp. Pink pearl (40 gp). Deep green spinel (40 gp). 1 Minor magic item. 1 Minor magic item.
John Tattersall, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly hand crossbows and scythes. He wears his brown hair up. His hazel eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Philantrophist, Justice. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 100 gp.
Jak Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a weathered and beat up set of banded mail beneath an oversized white coat and is in decent physical shape. His white hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Jak grew up listening to his father's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined, Gifted. Bonds: Adventurer, Criminal record. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
Gomory Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large violet jacket. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gomory took refuge in the old dungeon and found the beat up shortbow and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Bonds: Attractive, Nature, Criminal record, Religious. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 100 gp. Tourmaline (90 gp). 1 Minor magic item. 1 Minor magic item.
Yevelda Bentham, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a well pressed and immaculate suit (or dress). She has moderate length chestnut hair. She wears crescent spectacles with a black brim.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Yevelda was born in the north. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new assassin responsibilities is difficult
Ideals: Athletic, Persistence, Philantrophist. Flaws: Impulsive. Bonds: Job. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 130 pp. A miniature golden chest with tiny emeralds lining the top (180 gp). Silver chalice with lapis lazuli gems (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He has dyed his greying black hair a little too much giving a sharp black color. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Addict. Bonds: Rich, Job, Criminal record, Religious. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1000 cp.
Alston Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, green shirt, and yellow tie. He is bristling with hidden weapons, mostly tridents and swords. His top hat is riddled with cuts and holes. His blue eyes peer out from beneath his top blue hat.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Mayor, Alston learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: He is a bit of a kleptomaniac.
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Job, Mentor. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 14
Hit Points 55 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp.
Carrie Wilborn, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'0", this man wears a violet cloak and cross-gartered grey stockings. His brown hair and beard is wavy and long. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Detective, his father struggled to pay the bills. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others.
Flaws: Ugly, Disease, Insane, Fearful. Bonds: Poor. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp. Blue quartz (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!