Gynnie Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a red costume with the symbols of luck on her torso. She wears her hair in dreadlocks. She is baby faced.
Personality: Gynnie speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invites people to come help in her community garden.
History: A powerful wizard made her what she is. Gynnie was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynnie decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now spends her time doing works of charity.
Motivation: Wants to raise her children well; and seeks redemption
Ideals: Impeccable, Philantrophist. Bonds: Mentor, Criminal record, Family. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Medrash Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop crest cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Animals are drawn to him, and he is able to talk to them.
History: Medrash was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants a kiss; and he's attracted to the pc
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 52 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Doudra Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears long strands of opal and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and carries nunchakus. Her scarlet crest is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Body Guard arts, while her mother instructed her in etiquette, music and courtly manner. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Body Guard
Voice: Loud with bravado
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon.
Ar-Karo Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'10" southern man, he wears tattered old clothes. His silver hair has been sun bleached extensively. His eyes, though not visible through his cowl, are brown.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Abyssal, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 170 pp. Fiery yellow corundum (1400 gp). 1 Minor magic item. 1 Minor magic item.
Hork Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His hair is cut close to his head. His fierce hazel eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 79 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 700 gp. Rose (50 gp). Iolite (50 gp). Sard (50 gp). Coral (160 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Spalding, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He has a auburn handlebar mustache and slicked back auburn hair. His eyes are violet and he is always smoking a pipe.
Personality: This man loves poetry and to teach people poetry more than just about anything. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast plains. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and seeks redemption
Ideals: Artistic, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Nature. Occupation: Beggar
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Giant, Infernal, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Qualen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Ruler uniform. He is portly but not overly obese. He wears a wide-brimmed hat to cover his moderate length white hair. He is very pretty but has cold, dead eyes.
Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He worked as a nervous Ruler and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 94 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.
Zaffrab Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He has styled his chestnut hair well, parting it to the left. His brown eyes dart from person to person.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Rich, Nature. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp.
Senteq Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting tan shirt and pants. His long chestnut hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. Senteq is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Justice, Gifted. Bonds: Attractive, Family, Military. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Solid gold idol (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!