Synthrin Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears tight fighting clothing, which leaves very little to the imagination, she is not a threatening figure. Her copper crest is thinning but still full. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Synthrin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Nature, Rich. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 80 gp. 1 Breastplate.
Leucis Glee, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He has moderate length red hair. His eyes are red and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.
History: Born to a Architect, his mother struggled to pay the bills. After coming to the age of reason, Leucis took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying sister.
Motivation: He's looking for his big break; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Attractive, Poor. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delre Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her morningstar. She is an epitome of beauty. Her blonde hair is thinning but still full. She is baby faced.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To clean up the streets.
Ideals: Logical, Fighting. Bonds: Attractive, Guardian. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 10)
Armor Class 10
Hit Points 45 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. Jeweled anklet (3000 gp). 1 Minor magic item.
Kristryd Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear grey clothing when she does not wear armor. She wears her red hair up. Her face is covered beneath a completely black helmet.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born to a Stylist, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her music dream.
Motivation: Marry her sister to traveling adventurers.
Ideals: Fighting, Artistic. Bonds: Attractive, Poor, Family. Occupation: Blacksmith
Voice: Squeaky
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 250 gp. 1 Half-Plate.
Jocelyn Alston, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a very good compulsive liar and kleptomaniac.
History: His father raised him in a mountain cabin. His parents enrolled him in a Adept school at a young age so that he could practice his psionic talents. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and a rival would like him out of the picture
Ideals: Gifted. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 5 (-3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. Banded agate (15 gp). 1 Masterwork Common Melee.
Tana Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She has a slight overbite and is overall scrawny. Her white hair has been sun bleached extensively. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She is the product a well kept family trust fund and as such has never really known need. A few years later when the east was not economically sound they moved to her current location. After a long history of fighting, Tana and her spouse have recently divorced.
Motivation: She is greedy; and money/treasure
Flaws: Antagonistic, Impulsive. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 9)
Armor Class 14
Hit Points 59 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 19 (+4) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 16000 sp.
Chem Absence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has dark red hair. His eyes are gold and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chem grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chem. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Rich, Criminal record. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Great Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears suspenders and pastel workpants. Her shirt is green, and she wears a heavy pastel leather apron most of the time. Her fur is lavender and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: Her tongue was cut out and she uses sign language. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Great lived on a farm with her mother, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Map Maker. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality.
Flaws: Disease. Bonds: Attractive, Adventurer, Family, Job. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Odo Everly, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His golden hair has been sun bleached extensively. His thin eyebrows rest above his beady amber eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the east, but his parents moved at a very young age to the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Philantrophist, Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Seamstress
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
