Vaina Iranapha, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tan costume with the symbols of the sun god on her torso. Her blonde hair is wavy and long. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her psionic abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Passionate, Gifted. Bonds: Attractive, Religious, Immigrant. Occupation: Cook
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 5 (-3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Terran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. Banded agate (16 gp).
Therai Absence, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his warhammer. His hair, while still mostly red, has prominent grey streaks. He has silver eyes and a black hat with a grey feather.
Personality: He speaks before he thinks and is too direct. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. During his travels, Therai and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Therai discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Therai fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To prove his worth to the world; and further expansion of business
Ideals: Extrovert. Flaws: Impulsive. Bonds: Poor, Attractive. Occupation: Knight
Voice: Shortens vowels
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Orc, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 100 gp.
Gorbundus Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His gold crest is knotted and matted. His eyes are likewise red.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Gorbundus has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Tyna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She wears baggy white pantaloons and a pastel scarf. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her auburn hair is unkempt and raggedy. Her eyes are likewise violet.
Personality: Tyna wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She is able to fit into much smaller and tighter spaces than normal.
History: Born in the north her family was never financially stable. Her martial abilities were realized during a raid on her village. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Armorer
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 27 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 7 (-2) | 7 (-2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 700 gp. Deep blue spinel (400 gp). Moonstone (30 gp). Star ruby (1300 gp).
Akta Pandaemonium, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She usually wears her black robe and has her sai always slung over her shoulder. Her blue hair is matted, messy, and big. Her black eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: This woman loves music and to teach people music more than just about anything. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered music. She got away from her former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love; and wants to work out more often
Ideals: Athletic, Artistic, Philantrophist. Flaws: Ugly, Addict. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 sp. Deep blue spinel (200 gp). 1 Silver holy symbol.
Windy Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Merchant. His beige fur is long and unkept. He has a dull look in his blue eyes.
Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent father; and he wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Ugly, Selfish. Bonds: Military, Adventurer, Family. Occupation: Merchant
Voice: Russian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 74 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 400 pp. Aquamarine (600 gp). Eye agate (12 gp). Rich purple corundum (1000 gp). Jet (50 gp). Deep blue spinel (600 gp). Pink pearl (50 gp). Fiery yellow corundum (1000 gp). Star rose quartz (60 gp). Brown-green garnet (50 gp).
Vadania Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she is wearing the road beaten gear of a warrior. Her white hair is wavy and long. Her blue eyes have a joyful gleam in them most of the time.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Flattery will make her almost putty in your hands.
History: The child of a Barber, who enjoyed hunting, Vadania was taken on many hunting expeditions. Her homeland was ravaged by war and she spent much of her life rebuilding it. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Selfish, PTSD. Bonds: Nature. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp).
Drusilia Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She dresses in collared shirts and wears a proper scarf over her head. Her whole body is exceptionally muscular. She is bald on top and has large white tufts of hair around her ears. She has a dull look in her violet eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born in a small desert village. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Seeks redemption.
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Arara Iathrana, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tattered old clothes. She is bald on top and has large brown tufts of hair around her ears. She has amber eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Further she is a bit of a stoner and is frequently out of it.
History: Arara was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Fighting. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!