Tree Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Interpreter. He has done his best to style his lavender fur to look like a famous performer. His hazel eyes peer out from beneath his broad pastel hat.
Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.
History: Tree hails from a village terrorized by dire rats. In his 14th year, his parents were killed by a dire rats raid, leaving Tree alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Someone believes him a fraud; and to get a good night's sleep
Ideals: Artistic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Enemies. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 12)
Armor Class 11
Hit Points 106 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 100 pp. Eye agate (15 gp). Black star sapphire (1300 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.
Ubada Royston, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female wears skinny pants and wears a black and brown robe with the hood down. She is tall, broad shouldered and powerfully built. With bright golden hair. She is very pretty but has cold, dead eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.
History: Born in a small village she learned the ways of the warrior from her mother. She was taken as a slave by a traveling circus and forced to perform She was granted martial powers by her dying sister.
Motivation: A deep hatred of goblins.
Ideals: Joker, Gifted, Fighting. Bonds: Attractive, Slave. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 28 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 90 pp. Eye agate (8 gp). Star rose quartz (20 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zaffrab Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear blue tank tops with white pants. His brown hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: Zaffrab speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.
History: He was born in the west, but his parents moved at a very young age to the north. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy, PTSD. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 84 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 19 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Celestial, Giant, Druidic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: Large well-done wool tapestry (500 gp). Jeweled anklet (3000 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (4000 gp). Solid gold idol (400 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (500 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vapula Fluke, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears green painted combat armor at almost all times. Her silver hair is knotted and matted. Her black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Vapula was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. By chance she met her sister recently and the two have been together since.
Motivation: She is unsatisfied with her job; and to be a sailor again
Ideals: Joker, Opinionated. Bonds: Family, Job. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp.
Arjhan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of lances on his belt, each one with a jet on the hilt. His red crest is thinning but still full. His eyes are red and he is always smoking a pipe.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.
History: Arjhan was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Ideals: Fighting, Impeccable. Flaws: Addict, Secretive. Bonds: Family. Occupation: Priest
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Elven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Golden pearl (60 gp). 1 Everburning torch.
Pyntle Beren, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. She keeps her golden hair in a pixie cut. This brown eyed easterner is not easily forgotten.
Personality: She is irascible and easily irritated. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in the east. Her mother was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions; and she has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Butcher
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 72 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +6
Possessions: 3000 gp. Tourmaline (40 gp). White pearl (40 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Charles Mundy, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His chestnut hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Charles was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He struck the Tanner job and began his own company from there.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Job, Family. Occupation: Tanner
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 16000 cp. Onyx (70 gp). Peridot (70 gp). Black pearl (1000 gp). 1 Minor magic item.
Sun Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long yellow fur kept up in a rat tail. His hazel eyes peer out from beneath his broad pastel hat.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Glassblower and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a ruler again
Ideals: Impeccable. Bonds: Adventurer, Poor, Job, Slave. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 17)
Armor Class 13
Hit Points 87 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Tourmaline (40 gp). Red spinel (40 gp). Sard (40 gp). Eye agate (4 gp). Malachite (4 gp). Alexandrite (400 gp). Smoky quartz (40 gp). Black pearl (400 gp). Jet (40 gp). Aquamarine (400 gp). Moss agate (4 gp). Eye agate (4 gp). Golden yellow topaz (400 gp). Citrine (40 gp). Coral (40 gp). Rhodochrosite (4 gp). Citrine (40 gp). Violet garnet (400 gp).
Adrex Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. His crest is black and curly. His eyes, though not visible through his cowl, are gold.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Adrex lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To unite with his sister; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Religious, Family, Criminal record, Rich. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Moss agate (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!