Soveliss Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His auburn hair is unkempt and raggedy. His eyes are blue and he is always smoking a pipe.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Soveliss was raised in a hard working conservative environment. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor.
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Bookbinder
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Elf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Dondon Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a white suit, pastel shirt, and brown tie. He has done his best to style his white hair to look like a famous performer. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He has a minor phobia of water and hates getting wet.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 11th year, his parents were killed by a orcs raid, leaving Dondon alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Many orcs want him driven away.
Flaws: Addict, Shy, Fearful, Disease. Bonds: Enemies. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 14)
Armor Class 14
Hit Points 77 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Celestial
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Golden yellow topaz (1500 gp). Star ruby (1300 gp). Rose (30 gp). Jade (130 gp). Violet garnet (1500 gp). Pink pearl (130 gp). Chrysoprase (30 gp). Onyx (30 gp). 1 Medium magic item.
Spear Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a flattop fur cut. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Hunter arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and balancing his hectic life and new hunter responsibilities is difficult
Ideals: Gifted. Bonds: Guardian, Adventurer, Rich, Job. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Alexandrite (700 gp). Blue quartz (12 gp).
Balam Merit, Male Tiefling [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a green coat over a tan low-cut shirt, and a small hat upon his head. He has dyed his greying red hair a little too much giving a sharp red color. His fierce silver eyes like to dwell on things.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.
History: The child of a Stylist, who enjoyed hunting, Balam was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Flaws: Selfish. Bonds: Attractive, Religious, Nature, Rich. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 900 gp.
Mastema Rise, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a green coat over a brown low-cut shirt, and a small hat upon her head. Her hair is white and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Confrontational and typically high on some drug or another. She is skeptical of what others tell her and is slow to trust.
History: Mastema hails from a village terrorized by illithids. A gypsy cursed her at a young age, leading to her ugly appearance. She got away from her former life and has fallen to alcoholism.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and revenge
Flaws: Insomniac, Addict, Shy, Ugly. Bonds: Enemies. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 100 (16d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
Possessions: 4000 gp. Blue-white diamond (3000 gp). Eye agate (14 gp). Aquamarine (1300 gp). Rock crystal (70 gp). Silver pearl (150 gp). Hematite (14 gp). Jasper (70 gp). Bloodstone (70 gp). Chalcedony (70 gp). Lapis lazuli (14 gp). Fire opal (1200 gp). Smoky quartz (70 gp). Alexandrite (1300 gp). Onyx (70 gp). Moonstone (70 gp). Moonstone (70 gp). Brown-green garnet (150 gp). Star rose quartz (70 gp).
Emeny Lepus, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of rapiers on her belt, each one with a ruby on the hilt. Her long red hair reaches down to her waist. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emeny fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting. Flaws: Terse. Bonds: Poor, Attractive, Religious. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 40 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Draconic
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1500 gp. Fiery yellow corundum (500 gp). Eye agate (7 gp). Chrysoprase (60 gp). Tourmaline (70 gp). Aquamarine (1100 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy auburn hair. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He is a great chef.
History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and to be a stableman again
Ideals: Fighting, Athletic, Gifted. Bonds: Job, Military. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Pennie Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely white suit with black socks and a vest with buckled shoes, and she perpetually has her halberd ready. She wears her hair in dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a Herbalist, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 16 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 6 (-2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 20 pp. Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp). Chalcedony (20 gp).
Nagrette Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing right leg. She is wearing colorful clothing, dressed as a Adventurer. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.
Personality: She acts crazy and hedonistic. Energy wise she seems alert and responsive.
History: She was born on a small isolated farm. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to clean up the streets
Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Nature, Debt. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
