Pelt Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears a Stetson hat to cover her moderate length red fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Pelt is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born into a rich family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has been saving her money to try and buy her brother's freedom.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: PTSD. Bonds: Family, Rich. Occupation: Marshal
Voice: Whispers
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mardred Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her tied-back hair is golden. She tend to wears goggles to shield her eyes.
Personality: Mardred wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Mardred was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Mardred's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Mardred and her spouse have recently divorced.
Motivation: She seems to be bored by most things.
Ideals: Disciplined. Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 pp. Zircon (30 gp). 1 Masterwork Common Ranged Weapon.
Furrele Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of luck around her neck, and a pickaxe on her belt. Her red crest is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.
History: She was raised in a white middle class family as the only child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She tends to her Marshal job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Job, Debt. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Verin Glee, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She has moderate length purple hair. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in the east her family was never financially stable. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is terrified, and will act out of fear.
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 gp. Amethyst (160 gp). Bloodstone (60 gp). Freshwater pearl (6 gp). Violet garnet (1000 gp). 1 Minor magic item.
Skoth Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he has a large white mantle and cape that has been intricately interwoven into his grey robe. He keeps his red hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Religious, Nature, Enemies. Occupation: Servant
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 14)
Armor Class 12
Hit Points 58 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4
Possessions: Peridot (50 gp). Bloodstone (50 gp). Blue diamond (8000 gp). Rhodochrosite (7 gp). Black pearl (700 gp). Tourmaline (70 gp). Rhodochrosite (7 gp). Violet garnet (700 gp). Peridot (50 gp). 1 Medium magic item.
Halimath Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Mason, Halimath learned a great deal about his mother's area of expertise. He worked as a nervous Mason and found it very stressful. Recently the stress of being a Mason has made it difficult for him to sleep.
Motivation: He is terrified, and will act out of fear; and to get a good night's sleep
Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Adventurer, Job. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Peridot (30 gp). 1 Masterwork Common Ranged Weapon.
Thomas Hampton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears baggy grey pantaloons and a yellow scarf. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Roofer profession.
History: Born in the east to a Doctor, Thomas learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Job, Family. Occupation: Doctor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp.
Sybil Kinsley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears baggy brown pantaloons and a yellow scarf. Beneath her clothing is a huge mess of scar tissue. She wears her hair in dreadlocks. Her hazel eyes are slightly larger than normal.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.
Motivation: She would like to get married and retire; and she has a crush on the local hunter
Ideals: Passionate, Philantrophist, Gifted. Bonds: Slave, Has a crush. Occupation: Banker
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 170 gp.
Ridaro Xiloscient, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a violet broad hat and violet clothes. She has wavy blonde hair. She wears an eyepatch.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born into a rich family. She was taken as a slave by a traveling circus and forced to perform She now mingles about in high society.
Motivation: Many orcs want her driven away; and someone believes her a fraud
Ideals: Professionalism. Flaws: Ugly, Cynical. Bonds: Rich, Slave, Enemies. Occupation: Sage
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!