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NPC Generator

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Advanced [show]


Serpent In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He is wearing a long, pastel, dusty cloak. His black fur is still thick. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his mother.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality.

Ideals: Optimist, Entrepeneur. Bonds: Religious, Adventurer. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Serpent In Shadow, Male Tabaxi Wizard 8
Medium (6'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 13 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)5 (-3) 10 (+0)15 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 gp.


Social Check DCs


Gilbert Blankley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case, marred by teas. His hair, while still mostly brown, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of goblins once and for all.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Enemies, Rich. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Gilbert Blankley, Male Human Wizard 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills Athletics +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Ulblyn Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern man wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Ulblyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Slave Trader in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Animal Trainer, but he got bored and became a Slave Trader. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a animal trainer again

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Religious. Occupation: Slave Trader

Voice: Speaks through clenched teeth

Attributes [hide]

Ulblyn Swiftwhistle, Male Halfling Aristocrat 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 28 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)12 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. Blue quartz (8 gp). Violet garnet (1300 gp). 1 Minor magic item.


Social Check DCs


Nuthra Verthisathurgiesh, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized jet on her right hand. Her red crest is drawn into a tight pony tail with a rose scrunchie. Her gold eyes are passionate and lively.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Nuthra was born with her father's beautiful face. Her first spouse was a Spice Merchant, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To reunite with her absent father.

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Rich, Family. Occupation: Blacksmith

Voice: Sleepy voice

Attributes [hide]

Nuthra Verthisathurgiesh, Female Dragonborn Aristocrat 15
Medium (6'1") Dragonborn, Lawful Evil (CR 15)
Armor Class 12
Hit Points 130 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +7, Insight +7
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7

Possessions: 7000 gp. Chrysoberyl (100 gp). Eye agate (5 gp). Blue quartz (5 gp). Zircon (80 gp). Deep blue spinel (800 gp). Black star sapphire (900 gp). Amber (100 gp). Black pearl (800 gp). Rich purple corundum (900 gp). Pink pearl (100 gp). Sardonyx (80 gp). Tourmaline (100 gp). Moonstone (80 gp). Rich purple corundum (900 gp). White pearl (100 gp). Blue sapphire (900 gp). Deep green spinel (100 gp). Black star sapphire (900 gp). 1 Medium magic item.


Social Check DCs


Hadarai Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Hadarai hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Hadarai alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Enemies. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Hadarai Tiltathana, Male Elf Wizard 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)11 (+0) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp.


Social Check DCs


Anne Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. Her head has been shaved. Her eyes are amber and beady.

Personality: She is happy with her job as a Server. She turns her eye from what people do, preferring to live and let live. She also is a firm believer in the womanly ideal.

History: She was raised by priests from a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 10 years.

Motivation: She'd like to take her coworkers down a peg; and her religion dominates her actions

Flaws: Ugly, Impulsive. Bonds: Job, Religious, Mentor. Occupation: Server

Voice: Scottish accent

Attributes [hide]

Anne Raethran, Female Half-Elf Ranger 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 13 (+1)18 (+4)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Giant, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. Sapphire pendant on gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a grey coat over a red low-cut shirt, and a feathered hat upon his head. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oskar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oskar. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to clean up the streets

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Guardian, Criminal record. Occupation: Priest

Voice: Whispers

Attributes [hide]

Oskar Orcfoe, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 19 (+4)10 (+0) 9 (-1)6 (-2)
Skills Arcana +2, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1400 sp.


Social Check DCs


Hoshgrish Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a white suit, grey shirt, and white tie. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with writing.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has never given up on his writing dream.

Motivation: He is wracked by social anxiety; and to reunite with his absent father

Ideals: Artistic. Flaws: Shy, Ugly, Fearful. Bonds: Family. Occupation: Fortune-teller

Voice: Booming voice

Attributes [hide]

Hoshgrish Brandon, Male Half-Orc Warlock 3
Medium (5'10") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Silver comb with moonstones (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Delg Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved out south to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and seeks redemption

Ideals: Justice. Flaws: Insane, Mundane. Bonds: Rich, Criminal record, Immigrant. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Delg Balderk, Male Dwarf Monk 12
Medium (4'1") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 400 pp. Silver comb with moonstones (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (600 gp).


Social Check DCs

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