Ozyman Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a white tunic with tan highlights, and long black pants that bunch up around his shoes. His red hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Rich, Job. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 5)
Armor Class 14
Hit Points 29 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Enna Toti, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears violet trousers with tan and brown striped suspenders. She wears various colorful collared shirts, marred by beers. Her blonde hair is smooth and relatively long. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Gifted from a young age, Enna studied abroad. While studying, she fell in love. They married and had a daughter. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Enna never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: She has a rivalry with the Church that dominates her actions; and wants to have a good time and be beloved
Ideals: Disciplined, Optimist, Gifted. Flaws: Ugly. Bonds: In love. Occupation: Cook
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 6)
Armor Class 13
Hit Points -1 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 6000 sp.
Dariff Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing the road beaten gear of a warrior and is in decent physical shape. Her hair is greying and her face has many wrinkles. She wears large thick round spectacles.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her father. Her first spouse was a Barrister, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hasn't been sleeping well lately.
Motivation: Wants to raise her children well; and an old rival family wants her found
Ideals: Fighting, Logical. Flaws: Shy, Insomniac. Bonds: Family, Rich. Occupation: Doctor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Infernal, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 3000 cp. 1 Bullseye lantern.
Cory Harlan, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His hair is cut close to his head. He has a dull look in his blue eyes.
Personality: Overbrimming with self-confidence, Cory isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich eastern family. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and he is greedy
Ideals: Athletic, Impeccable, Joker. Bonds: Rich. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Tarak Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He carries a battered hand crossbow and tarnished axe as well. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Tarak hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Tarak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He is wracked by social anxiety; and someone believes him a fraud
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Has a crush, Enemies. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 36 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Elven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (1000 gp). An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (600 gp). Solid gold idol (1200 gp).
Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He prefers to wear blue pants and tee shirts. His white hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alston is combative with any and all who dare try his patience in the slightest.
History: Born in the west to a Map Maker, Alston learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He has worked as a Map Maker like his father before him.
Motivation: Further expansion of business.
Ideals: Justice, Artistic. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Map Maker
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 99 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 300 pp. Fiery yellow corundum (1100 gp). Deep green spinel (70 gp). Red-brown spinel (70 gp). 1 Minor magic item. 1 Minor magic item.
Oren Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of hand crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also hits on women, regardless of circumstances.
History: Oren was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Assassin like his father before him.
Motivation: Wants a kiss; and he wants to get laid
Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Has a crush, Job. Occupation: Assassin
Voice: Smoker's lung
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp.
Aasathra Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She sports a flattop crest cut. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She will rave to anyone who will listen. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Aasathra was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Baker. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 8
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 10000 cp. 1 Minor magic item.
Heward Winthrop, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He is physically well-built. His white hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born at the edge of vast forest. In his 15th year, his parents were killed by a giants raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Insane. Bonds: Attractive, Slave, Nature, Enemies. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2600 gp.
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Their contribution stands as a beacon of hope for all adventurers!