Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is well dressed, but even with her fine clothing she looks run-down, and sports empty pouches on her belt. Her hair is always cut to a buzz. This blue eyed northerner is not easily forgotten.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is lazy and tries to find solutions quickly.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She left for the north, certain she would find work there.
Motivation: Money/treasure; and to reunite with her absent mother
Ideals: Gifted. Flaws: Lazy. Bonds: Rich, Immigrant, Family. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 86 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: Red garnet (90 gp). Red-brown spinel (90 gp). Rose (60 gp).
Barendd Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His silver hair is cut short. He has several tiny opal earrings on each ear.
Personality: Barendd speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barendd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Athletic, Impeccable, Philantrophist. Bonds: Rich, In love. Occupation: Detective
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp. Silver comb with moonstones (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Breastplate.
Gormogord Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: 3'4" and muscular, this southern man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is cut short with large spiked bangs in the front. His eyes are violet and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 5 years old his parents immigrated from the south. He worked as a nervous Miller and found it very stressful. He left for the south, certain he would find work there.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and money/treasure
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Immigrant. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Moss agate (11 gp). Smoky quartz (70 gp). Deep blue spinel (1600 gp). Moonstone (70 gp). 1 Minor magic item.
Broce Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His white hair is heavily combed to the right. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Expert school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Military. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 34000 sp. Rock crystal (50 gp). Black pearl (300 gp). Golden yellow topaz (300 gp).
Williamina Northcott, Female Human [Permalink]
Personal [hide]
Description: She wears bulky grey painted plate armor. She has dyed her greying red hair a little too much giving a sharp red color. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: A skeptical and narcissistic woman, Williamina's first love is herself. Her second love is also herself. The war was a terrible time for her, and Williamina does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. When Williamina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She doesn't get along with people that don't share her tastes; and she loathes her own lifestyle
Ideals: Impeccable. Flaws: Ugly, Insane, Depressed. Bonds: Military. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 60 gp. Moss agate (10 gp).
Nicor Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and green robe with the hood down. He keeps his brown hair in a pixie cut. He has red eyes.
Personality: He dislikes all the random violence that takes place in the south. He enjoys reading and quiet.
History: Nicor lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Armorer, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Family, Job. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 8)
Armor Class 9
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1100 gp. Smoky quartz (50 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Enialis Firahel, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut short. His hazel unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Enialis isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a slaver, Enialis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Opinionated. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Armorer
Voice: Stutters
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 5 (-3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1900 sp. Blue quartz (4 gp).
Laucian Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Laucian grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better village for his children.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Slave, Adventurer. Occupation: Knight
Voice: Soothing and warm
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Aquamarine (1600 gp). Carnelian (70 gp).
Ahlyssa Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears just a yellow suit. Her long black hair reaches down to her waist. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is very quiet and rarely speaks above a whisper. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She worked as a nervous Stableman and found it very stressful. She's also a talented Animal Trainer, but doesn't like to broadcast it.
Motivation: She is unsatisfied with her job.
Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Red-brown spinel (90 gp). Amethyst (90 gp). Moonstone (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
