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NPC Generator

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Advanced [show]


Sark Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times. He is muscular with a powerful set of arms. His hair is long and auburn with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His green unseeing eyes seem to look past you.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Rich. Occupation: Layabout

Voice: French accent

Attributes [hide]

Sark Marleigh, Male Half-Orc Barbarian 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 44 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 9 (-1)3 (-4) 12 (+1)8 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5

Possessions: 500 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Dalgal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 3 years old his parents immigrated from the south. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Immigrant. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Dalgal Torevir, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 280 gp. Moonstone (30 gp). Rose (30 gp). Sardonyx (30 gp).


Social Check DCs


Ozyman Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in earthy colors with a red and white handkerchief worn on his left side. He wears a broad hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.

History: When he was but 7 years old his parents immigrated from the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He left for the west, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Disciplined, Entrepeneur. Bonds: Immigrant, Criminal record, Job. Occupation: Banker

Voice: Stutters

Attributes [hide]

Ozyman Hilltopple, Male Halfling Fighter 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 43 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 14 (+2)9 (-1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. Aquamarine (900 gp). Freshwater pearl (14 gp). Violet garnet (900 gp).


Social Check DCs


Wobbles Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Has a crush, Adventurer. Occupation: Doctor

Voice: Hissing voice

Attributes [hide]

Wobbles Sympony, Male Gnome Monk 1
Small (3'8") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Pikar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He wears an eyepatch.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Criminal record, Military. Occupation: Doctor

Voice: French accent

Attributes [hide]

Pikar Tallfellow, Male Halfling Sorcerer 9
Small (3'2") Halfling, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 35 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Animal Handling +7, Performance +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126666

Possessions: 1200 gp. Chalcedony (50 gp). Freshwater pearl (4 gp). Aquamarine (1500 gp). Jet (100 gp). Bloodstone (50 gp). Black pearl (1500 gp). Fiery yellow corundum (1400 gp). Chrysoprase (50 gp).


Social Check DCs


Gerald Clifford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has no hair. He wears crescent spectacles with a black brim.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: He was born in the east. Gerald was born on a far eastern island where he grew up under the tutelage of his mother, an expert Barber. Recently he has begun working with bootleggers and crooks.

Motivation: He is wracked by social anxiety; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Criminal record, Immigrant. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Gerald Clifford, Male Human Ranger 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)7 (-2) 9 (-1)11 (+0)
Skills Performance +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Jebeddo Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is cut jaggedly and amateurishly. His brown eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Energy wise he seems alert and responsive.

History: He was born at the edge of vast mountains. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Professionalism. Flaws: Ugly. Bonds: Criminal record, Nature, Religious. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Jebeddo Sympony, Male Gnome Aristocrat 7
Small (3'2") Gnome, Neutral Evil (CR 7)
Armor Class 14
Hit Points 49 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bathin Knack, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple red line shooting up and back down. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He has styled his black hair well, parting it to the right. He has red eyes and a green hat with a red feather.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bathin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a crush on the local Fletcher; and he feels threatened by others

Ideals: Fighting. Flaws: Cynical, Fearful, Ugly. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Bathin Knack, Male Tiefling Druid 4
Medium (5'9") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)16 (+3) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Ignan, Dwarven, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 300 gp.


Social Check DCs


Fragrant Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. His lavender fur is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the south, but his parents moved at a very young age to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 8 years.

Motivation: He's attracted to the PC; and marry his sister to traveling adventurers

Ideals: Fighting. Bonds: Family, Immigrant, Job, Has a crush. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Fragrant Moon, Male Tabaxi Sorcerer 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)7 (-2) 11 (+0)14 (+2)
Skills Intimidation +6, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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