Maynild Wentworth, Female Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She is well dressed, constantly wearing a grey suit, tan shirt, and white tie. Her long blonde hair reaches down to her waist. She wears a mask on her face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. In her 16th year, her parents were killed by a orcs raid, leaving Maynild alone in the world. After a stint in an orphanage, she was adopted. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Bonds: Attractive, Religious, Enemies. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
Possessions: 500 sp.
Nordak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright brown hair and a scraggly beard. His eyes are a pleasant brown.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Athletic. Flaws: Insomniac, Mundane. Bonds: Poor, Job. Occupation: Spy
Voice: Old thin voice
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 7000 cp. 1 Masterwork Common Melee.
Kansif Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her attire stands in sharp contrast to her crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to make people angry or surprised. She works hard and plays hard.
History: Gifted from a young age, Kansif studied abroad. Like her mother and her sister before her, after school she went straight into learning to become a Sellsword. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Job. Occupation: Sellsword
Voice: Timid voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Violet garnet (1500 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Tewksbury, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a grey tunic with pastel highlights, and long brown pants that bunch up around her shoes. Her white hair is cut short with large spiked bangs in the front. Her eyes are gray and she is always smoking a pipe.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She works hard and plays hard.
History: The child of a Server, who enjoyed hunting, Juliana was taken on many hunting expeditions. Juliana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Juliana decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: Her religion dominates her actions; and a rival would like her out of the picture
Flaws: Shy, Hedonist. Bonds: Nature, Criminal record, Religious. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Merihim Panic, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His white hair is lengthy and is close to two feet long. He has gold eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and revenge
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 15000 cp.
Gunnloda Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'9". She prefers to wear flannel, and her gloved hand is found clutching a hand crossbow. Her white hair is long and unkept. She wears a mask on her face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She would rather hide behind her crafts than deal with other people.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Passionate, Artistic. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Bounty Hunter
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 12)
Armor Class 9
Hit Points 88 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
Possessions: 3000 gp. Malachite (5 gp). Blue quartz (5 gp). Lapis lazuli (5 gp). Alexandrite (400 gp). Alexandrite (400 gp). Jade (140 gp). Red spinel (140 gp). Blue sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
Thamuz Glee, Male Tiefling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His dark red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He uses divination through singing.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Rich, Job, Enemies. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Golden yellow topaz (200 gp). Red spinel (100 gp).
Gynk Bradley, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female wears a worn and beaten armor. She is tall, broad shouldered and powerfully built. She keeps her red hair in a flapper bob. She wears a mask on her face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mayor arts, while her father instructed her in etiquette, music and courtly manner. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Regain custody of her son; and money/treasure
Ideals: Justice. Bonds: Adventurer, Rich, Military, Family. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 12)
Armor Class 13
Hit Points 79 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Azurite (15 gp). Tiger eye turquoise (15 gp).
Ethereal Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears pastel painted combat armor at almost all times. His fur is beige and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Ethereal wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is obsessed with a lost civilization.
History: Born in the south his family was never financially stable. He found a children's book about a Tabaxi Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Poor, Attractive, Adventurer. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 9 (-1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
