Pennie Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. With wild blonde hair. Her thin eyebrows rest above her beady green eyes.
Personality: Her tongue was cut out and she uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born blind and as such lacked many opportunities for work. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Ugly, Disease, PTSD. Bonds: In love. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. 1 Minor magic item.
Richard Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear yellow clothing when he does not wear armor. He has no hair. He has green eyes and a yellow hat with a brown feather.
Personality: He dislikes all the random violence that takes place in the west. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born in a small plains village. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes him a fraud; and he is a bit of a kleptomaniac
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Enemies, Nature, Criminal record. Occupation: Beggar
Voice: Australian accent
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Brass mug with jade inlays (100 gp). Gold music box (1000 gp). Silver comb with moonstones (200 gp).
Drenna Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light white in addition to tight pants. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. She has no hair. She has a tattooed face.
Personality: She is business-like. She takes instructions and follows them to the letter. She is used to getting what she wants. In part because she is a meticulous planner.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Drenna reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She then took over the family business and is one of the better Mason for hire.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Professionalism. Flaws: Ugly. Bonds: Military, Job, Adventurer. Occupation: Mason
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 111 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Giant, Undercommon, Aquan, Abyssal
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
Possessions: 300 pp. Deep blue spinel (200 gp). Red-brown spinel (110 gp). Tiger eye turquoise (14 gp). Sardonyx (20 gp). Coral (110 gp). Freshwater pearl (14 gp). Black star sapphire (1600 gp). Brown-green garnet (110 gp). Sard (20 gp). Rich purple corundum (1600 gp). Coral (110 gp). Peridot (20 gp). Chalcedony (20 gp). Deep blue spinel (200 gp). Jet (110 gp). 1 Minor magic item.
Chaedi Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears just a yellow suit. She wears a top hat to cover her moderate length chestnut hair. Her face is scarred and worn.
Personality: She is irascible and easily irritated. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now owns her own business.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Animal Trainer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Shava Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. Her hair is golden, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a font of random trivia from the lore and stories she has discovered
History: She was born to a criminal king-pin and mafia family Her first spouse was a Jeweler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Regain custody of her daughter; and to reunite with her absent mother
Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Family. Occupation: Tailor
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 190 gp. 2 Alchemist’s fire.
Bendoo Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'3". She is dressed in earthy colors with a white and violet handkerchief worn on her left side, and her gloved hand is found clutching a scythe. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her job bores her to no end. She has decided to make it more interesting.
History: Gifted from a young age, Bendoo studied abroad. After coming to the age of reason, Bendoo took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life; and she has passion for adventuring and risk
Ideals: Persistence, Gifted. Flaws: Depressed. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 2 (-4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp).
Elaim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally shirtless and showing off his tattooed chest. His blonde hair is thinning but still full. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He served in the navy to pay for his family's outstanding loans. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Bather; and he wants to get laid
Ideals: Athletic. Flaws: Insane. Bonds: Guardian, Has a crush, Military, Adventurer. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp.
Ghesh Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, green cloak. His rusty crest is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of drow once and for all.
History: He was born in the west, but his parents moved at a very young age to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Impeccable. Flaws: Ugly, Mundane, Greedy. Bonds: Enemies, Immigrant. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 10
Hit Points 58 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 60000 cp.
Kali Temperance, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears silk and lounges about seductively. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Masseuse
Voice: Timid voice
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!