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NPC Generator

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Advanced [show]


Bhevek Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has done his best to style his white hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 5 years old his parents immigrated from the north. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: He has decided he is irredeemable; and a rival would like him out of the picture

Ideals: Opinionated, Gifted. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Bhevek Copperkettle, Male Halfling Commoner 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 8 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 6 (-2)12 (+1) 12 (+1)15 (+2)
Skills Perception +4, Persuasion +5
Senses Passive Perception 15
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. Rhodochrosite (7 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


Donella Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many black ritualistic tattoos. She is generally shirtless and showing off her tattooed chest. She has styled her white hair well, parting it to the left. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She loves telling others what to do and how they should feel about things. She has a minor phobia of water and hates getting wet.

History: Born in the east her family was never financially stable. A gifted student she started as a Masseuse, but she got bored and became a Marshal. She has achieved small success as a Marshal.

Motivation: To end her boredom; and she feels threatened by others

Ideals: Opinionated. Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Job. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Donella Oomtrowl, Female Gnome Adept 12
Small (3'4") Gnome, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 67 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 14 (+2)10 (+0)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 200 pp.


Social Check DCs


Dariff Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her black hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Dariff is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Gifted from a young age, Dariff studied abroad. Dariff abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk.

Ideals: Extrovert, Gifted. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dariff Lutgehr, Female Dwarf Warlock 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 12 (+1)12 (+1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnoll, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 140 gp.


Social Check DCs


Ahlyssa Weston, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large grey jacket. She has a moderate pudge and is not very fit. Her hair is black and curly. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is an amazing painter.

History: Ahlyssa was born the youngest of three triplets. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She wants revenge against orcs; and she has a crush on the local miner

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Has a crush, Enemies. Occupation: Fisher

Voice: American accent

Attributes [hide]

Ahlyssa Weston, Female Human Barbarian 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)16 (+3) 17 (+3)13 (+1)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Whurbin Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His silver hair is heavily combed to the right. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Fisher, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In the meantime he has taken over work as a Detective and occasionally as a mercenary.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Religious. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Whurbin Durthane, Male Dwarf Aristocrat 4
Medium (4'4") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Black pearl (1200 gp). Aquamarine (1200 gp). Violet garnet (1200 gp). 1 Climber’s kit.


Social Check DCs


Veloptima Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She is tall, broad shouldered and powerfully built. Her auburn hair is lengthy and is close to two feet long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She comes from a rich northern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted martial powers by her dying sister.

Motivation: Money/treasure.

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Veloptima Wildwander, Female Gnome Wizard 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1800 sp.


Social Check DCs


Jezean Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: She prefers to wear green pants and tee shirts. She has no crest. She has a dull look in her red eyes.

Personality: Jezean is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jezean took refuge in the old dungeon and found the beat up flail and armor she uses now. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Military, Nature. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Jezean Argenthrixus, Female Dragonborn Aristocrat 10
Medium (6'1") Dragonborn, Chaotic Good (CR 10)
Armor Class 10
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: 240 pp. Chalcedony (50 gp). Rose (50 gp). Golden pearl (90 gp). Deep blue spinel (600 gp). Deep blue spinel (600 gp). Malachite (6 gp). Black star sapphire (1400 gp). 1 Minor magic item.


Social Check DCs


Chad Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is braided into rings. His blue unseeing eyes seem to look past you.

Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and he is wracked by social anxiety

Ideals: Entrepeneur, Artistic. Flaws: Disease, Fearful. Bonds: Immigrant. Occupation: Bowyer

Voice: Speaks through clenched teeth

Attributes [hide]

Chad Dumph, Male Half-Elf Sorcerer 11
Medium (5'8") Half-Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 3 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 7 (-2)9 (-1) 15 (+2)15 (+2)
Skills Religion +3, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 700 gp. Rhodochrosite (8 gp). Freshwater pearl (8 gp). Zircon (60 gp).


Social Check DCs


Ugol Marlowe, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is long and white with streaks of silver, and is pulled back with small black clips. His beard is silver, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Tanner, who enjoyed hunting, Ugol was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: To pay off his debts; and to unite with his sister

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Family, Debt. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Ugol Marlowe, Male Half-Orc Barbarian 2
Medium (6'0") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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