Torbera Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a grey tunic with black highlights, and long brown pants that bunch up around her shoes. Her golden hair is kept up in a ponytail inside a wide-brimmed hat. Her green eyes peer out from beneath her wide-brimmed grey hat.
Personality: She will rave to anyone who will listen. She is skeptical of what others tell her and is slow to trust.
History: Born in the east to a Detective, Torbera learned a great deal about her mother's area of expertise. Torbera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Detective for hire.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and many dire rats want her driven away
Ideals: Athletic. Flaws: Insane, Shy. Bonds: Job, Adventurer, Enemies. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1 Banded mail.
Ellywick Welber, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her whole body is exceptionally muscular. She has wavy silver hair. Her thin eyebrows rest above her beady brown eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born to a Server, her mother struggled to pay the bills. When Ellywick reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the east, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and to pay off her debts
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Military, Poor. Occupation: Ruler
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 400 gp.
Adrik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a white coat with grey slacks. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. He has a very tight haircut. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the west
Ideals: Philantrophist, Opinionated, Entrepeneur. Flaws: Addict. Bonds: Poor. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 76 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1200 gp. 1 Minor magic item.
Andraste Galanodel, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her blonde hair is styled in orderly dreadlocks. Her hazel eyes dart from person to person.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Andraste studied abroad. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She was granted psionic powers by her dying brother.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 80 gp.
Krûk Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His head has been shaved. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.
History: Born in the west to a Detective, Krûk learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: An old rival family wants him found; and doesn't want to be a detective and was forced into it by his family
Ideals: Artistic. Flaws: Ugly. Bonds: Job, In love, Family. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 11)
Armor Class 11
Hit Points 51 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: A miniature golden chest with tiny emeralds lining the top (60 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur is brown and very short. He is baby faced.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Aura studied abroad. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: He is unsatisfied with his job; and wants his loneliness to end
Ideals: Athletic, Gifted. Bonds: Immigrant, Job, Has a crush. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 115 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +5
Possessions: 800 gp. Tiger eye turquoise (12 gp). Golden yellow topaz (1500 gp). Emerald (1000 gp). Malachite (12 gp). Violet garnet (1500 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a black small hat and black clothes. He has wavy dark red hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Fenriz has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and wants to work out more often
Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 4000 sp. A necklace of small pink pearls (2000 gp). 1 Minor magic item. 1 Minor magic item.
Grigi Astley, Female Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'8", this woman likes to wear ponchos typically of a light white in addition to tight pants. Her top hat is riddled with cuts and holes. Her eyes are amber and catlike.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When Grigi reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted divine powers by her dying brother.
Motivation: To unite with her brother; and find a way to reverse the transformation of her brother
Ideals: Gifted. Flaws: Ugly, Mundane, Fearful. Bonds: Military, Family. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Rangrim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears grey painted combat armor at almost all times. He is muscular with a powerful set of arms. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across
History: Rangrim was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Flaws: Insane. Bonds: Criminal record, Job. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. Alexandrite (400 gp). Golden yellow topaz (400 gp). Sard (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!