Seere Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is dressed in an above average manner. She has dyed her greying blue hair a little too much giving a sharp blue color. Her eyes, though not visible through her cowl, are red.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She served in the navy to pay for her family's outstanding loans. Seere was born on a far eastern desert where she grew up under the tutelage of her father, an expert Cartwright. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and retire the richest woman in the east
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Military, Immigrant. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 12)
Armor Class 10
Hit Points 95 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 4000 gp. Rock crystal (30 gp). Carnelian (30 gp).
Helja Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a tight fitting grey shirt and pants. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is lazy, self-centered, vain, and jealous.
History: She got into the Adventurer business at a young age. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She's also a talented Tanner, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Persistence, Gifted. Flaws: Selfish. Bonds: Immigrant, Job. Occupation: Adventurer
Voice: German accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 160 gp.
Mella Fasharash, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she very much looks the part of a Soapmaker. She has slicked back chestnut hair. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the west. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She is the product a well kept family trust fund and as such has never really known need. She was an apprentice working in her mother's forge. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult; and expand her business
Ideals: Pacifist, Optimist. Bonds: Job, Rich. Occupation: Soapmaker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp.
Valanthe Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a tan vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her tan boots flare out at the collars. She wears her red hair up in a very large beehive style do. Her fierce green eyes like to dwell on things.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in the east to a Armorer, Valanthe learned a great deal about her father's area of expertise. She worked as a nervous Armorer and found it very stressful. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Attractive, Job, Rich, Enemies. Occupation: Armorer
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Abyssal, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
Farideh Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a green small hat and green clothes. She is portly but not overly obese. She wears a small hat to cover her moderate length red crest. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Farideh took refuge in the old dungeon and found the beat up hammer and armor she uses now. She was granted necromantic powers by her dying brother.
Motivation: To reunite with her absent father; and find a way to reverse the transformation of her brother
Ideals: Gifted. Bonds: Attractive, Job, Nature, Family. Occupation: Navigator
Voice: Can't modulate volume
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 13)
Armor Class 11
Hit Points 79 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: 3000 gp. A miniature golden chest with tiny emeralds lining the top (80 gp).
Cloud In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a faded coat and loose pants complete with feathered hat. He has done his best to style his brown fur to look like a famous performer. His eyes are likewise blue. His teeth are white and perfect.
Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He would like to get married and retire; and to share knowledge with the world
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Has a crush, Poor. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 8)
Armor Class 9
Hit Points 30 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 7 (-2) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Ignan, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 500 gp. Obsidian (14 gp). Red-brown spinel (40 gp). Aquamarine (1100 gp). Malachite (14 gp).
Rathkran Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. He has dyed his greying brass crest a little too much giving a sharp brass color. His red eyes dart from person to person to random spaces in the air.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Rathkran was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often.
Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 15 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 900 gp. Silver comb with moonstones (400 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Minor magic item.
Eldon Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has no hair. This amber eyed easterner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To be a Mercenary again; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Ugly. Bonds: Family, Rich, Adventurer, Job. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Chrysoberyl (50 gp).
Oblar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a brown coat with tan slacks. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 6 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Oblar's homeland. Oblar decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Depressed, Secretive. Bonds: Attractive, Immigrant. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 45 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1000 pp. Lapis lazuli (16 gp). Red spinel (120 gp). Jade (120 gp). Alexandrite (600 gp). Lapis lazuli (16 gp). Rhodochrosite (16 gp). Aquamarine (600 gp). Coral (120 gp). Rhodochrosite (16 gp). Chrysoberyl (120 gp). Chrysoprase (70 gp). Black pearl (600 gp). Chrysoprase (70 gp). Azurite (16 gp). Obsidian (16 gp). Chrysoberyl (120 gp). Golden yellow topaz (600 gp). Chrysoberyl (120 gp). Amethyst (120 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
