Mindartis LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He keeps his auburn hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Mindartis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mindartis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and his religion dominates his actions
Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Religious. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 9000 cp. 1 Minor magic item.
Orsik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries a battered ceremonial dagger and tarnished falchion as well. He sports a long blonde beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. After coming to the age of reason, Orsik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Gifted. Flaws: Insane, Mundane. Bonds: Family. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: Just what you see.
Irann Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She is bristling with hidden weapons, mostly ceremonial daggers and whips. She wears her blonde hair up. Her green eyes lackadaisically let the world flow into them.
Personality: She exudes charisma. She is a tour de force of persuasion. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: When she was but 6 years old her parents immigrated from the east. Irann was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Unemployed. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: Someone believes her a fraud; and seeks redemption
Bonds: Attractive, Criminal record, Adventurer, Immigrant, Enemies. Occupation: Unemployed
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
Possessions: 400 sp. Fire opal (900 gp). Star ruby (900 gp). Freshwater pearl (12 gp). 2 Antitoxin. 1 Everburning torch. 7 Acid flasks.
Ruloth Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a simple green robe with grey stripes complete with hood. Her rusty crest is unkempt and raggedy. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Ruloth studied abroad. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels kind of lost in life; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Fortune-teller
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Anakis Justice, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, she is not a threatening figure. Her blue hair is kept up in a ponytail inside a feathered hat. Her eyes are gold and she is always smoking a pipe.
Personality: She exudes charisma. She is a tour de force of persuasion. She is lazy, self-centered, vain, and jealous.
History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants to meet her childhood hero
Flaws: Selfish. Bonds: Rich, Attractive, Adventurer, Slave. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp. 1 Banded mail.
Emerald Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His white fur is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He never wears the same outfit twice, unless he absolutely has to.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: Revenge; and he wants to meet his childhood hero
Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Adventurer, Enemies. Occupation: Animal Trainer
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 170 gp.
Zaffrab Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He carries a battered mace and tarnished glaive as well. He wears his hair in dreadlocks. He has a dull look in his green eyes.
Personality: He is fixated on the number 12. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Detective like his father before him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Immigrant, Criminal record. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 80 gp. Malachite (12 gp).
Ortegar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and white workpants. His shirt is tan, and he wears a heavy white leather apron most of the time. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ortegar lived on a farm with his father, near the main road leading to a nearby town. His druidic abilities were realized during a raid on his village. He then took over the family business and is one of the better Healer for hire.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Disciplined, Gifted, Impeccable. Bonds: Job, Family. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Terran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon.
Avice Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is tall, broad shouldered and powerfully built. She has no hair. She is baby faced.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Animals are drawn to her, and she is able to talk to them.
History: She was born at the edge of vast desert. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Nature, Criminal record. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp.
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