Oblar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many grey ritualistic tattoos. He dresses well, typically a more casual-formal manner. He has a small bristly mustache and wavy red hair. He is very pretty but has cold, dead eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Bellfounder profession.
History: Sold as a small child to a necromancer, Oblar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: Wants to open a new tavern; and to be a bellfounder again
Flaws: Shy. Bonds: Attractive, Job, Mentor, Nature. Occupation: Soapmaker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
Possessions: 600 sp. 4 Antitoxin.
Ralf Tenley, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries with him a set of glaives, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He keeps his brown hair in a pixie cut. His fierce blue eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Ralf is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Disease. Bonds: Family, Poor, Attractive. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 170 pp.
Ootah Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is black and very short. Her eyes are a pleasant green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She uses divination through singing.
History: The child of a Mortician, who enjoyed hunting, Ootah was taken on many hunting expeditions. Over the years she perfected her riding and shooting skills. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Doesn't want to be a Masseuse and was forced into it by her family; and her spouse's relatives view her with great suspicion
Ideals: Joker, Gifted, Justice. Bonds: Nature, Family. Occupation: Masseuse
Voice: Draws out vowels
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Sora Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her whole body is exceptionally muscular. She wears a feathered hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Sora was born on a far western plains where she grew up under the tutelage of her mother, an expert Detective. She left for the west, certain she would find work there.
Motivation: She's repulsed by the PC; and someone believes her a fraud
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Military. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Randal Sutton, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly nunchakus and warhammers. He wears his hair in dreadlocks. His skin is flawless and his violet eyes scan people very quickly.
Personality: He is overprotective of those who hire his services. Randal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Randal was born with his father's beautiful face. He moved out west to avoid the crime he committed. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and he has decided he is irredeemable
Bonds: Criminal record, Attractive, Guardian, Family, Religious. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Balimaar Dryden, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large brown mantle and cape that has been intricately interwoven into his black robe. He keeps his white hair in a pixie cut. His eyes are a pleasant violet.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: He is content; and to be a soapmaker again
Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Chain shirt. 1 Masterwork studded leather.
Kilia Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tattered old clothes. She has moderate length brown hair. Her face is scarred and worn.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sold as a small child to a necromancer, Kilia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.
Motivation: Her religion dominates her actions; and to prove her worth to the world
Flaws: Ugly, Impulsive. Bonds: Religious, Mentor, Immigrant. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 7000 cp. 1 Buckler.
Riswynn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a brown collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has wavy white hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Since then, she has sought to make the best of life.
Motivation: Her religion dominates her actions.
Ideals: Optimist, Fighting. Bonds: Criminal record, Religious. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 104 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1400 gp. Obsidian (15 gp). Violet garnet (700 gp). Moss agate (15 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp).
Surina Daardendrian, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. Her bronze crest is lengthy and is close to two feet long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She will rave to anyone who will listen. She can't help but pocket interesting objects she comes across
History: Born in the west her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She is searching for what she claims is her rightful reward.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane. Bonds: Criminal record, Poor, Adventurer. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. Azurite (6 gp). 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
