Quick Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright pastel suits and hats. He carries with him a set of axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his gray fur. His copper eyes peer out from beneath his deerstalker pastel hat.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Opinionated, Joker, Entrepeneur. Bonds: Attractive, Criminal record. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 5 (-3) | 10 (+0) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 20 pp.
Havilar Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears skinny pants and wears a green and tan robe with the hood down. Her crest is silver and very short. Her eyes are red.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is an amazing painter.
History: She served in the navy to pay for her family's outstanding loans. Her martial abilities were realized during a raid on her village. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of her son.
Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Immigrant, Military. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 72 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 2300 gp.
Ronobe Art, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying purple hair a little too much giving a sharp purple color. She tend to wears goggles to shield her eyes.
Personality: Ronobe is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Ronobe was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She was an athlete and attended two major summer competitions. She never won. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Extrovert, Athletic. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Detective
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 5 (-3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Citrine (70 gp). Banded agate (6 gp). Zircon (70 gp). 1 Silver holy symbol. 1 Backpack. 1 Masterwork Thieves’ tools.
Osah Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a green vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her green boots flare out at the collars. Her silver hair is braided into rings. She wears large thick round spectacles.
Personality: Osah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the west, but her parents moved at a very young age to the north. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To pay off her debts; and money/treasure
Ideals: Extrovert, Joker. Bonds: Immigrant, Rich, Debt. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 68 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 4 (-3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 3000 gp. Fire opal (400 gp). Chrysoberyl (120 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Lapis lazuli (7 gp). Obsidian (7 gp). Golden yellow topaz (1300 gp). Violet garnet (1300 gp). White pearl (120 gp).
River Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His fur is white and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He's since become an addict/alcoholic.
Motivation: A strong sense of loyalty to Half-Elven people; and half-elven compassion
Ideals: Logical. Flaws: Addict, Racist. Bonds: Attractive, Poor. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 70 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 5000 gp. Hematite (15 gp). Malachite (15 gp). Star rose quartz (60 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Eye agate (15 gp). Blue sapphire (1000 gp). Hematite (15 gp). Black star sapphire (1000 gp). Rhodochrosite (15 gp). Star ruby (1000 gp). Rhodochrosite (15 gp). Blue quartz (15 gp). Golden yellow topaz (200 gp). Rose (60 gp). Onyx (60 gp). Azurite (15 gp). Blue quartz (15 gp). Freshwater pearl (15 gp). Golden yellow topaz (200 gp).
Randal Dudley, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he wears a grey armored body suit, with a simple green line shooting up and back down. His brown hair is slicked back into a classic pompadour. His half smiles and gray eyes are beguiling and draw you in.
Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also has developed a complete distrust of the Farmer profession.
History: He comes from a rich eastern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Mason.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and sabotage a competitor
Ideals: Extrovert. Bonds: Attractive, Job, Rich. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 130 gp.
Hamil Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair is always cut to a buzz. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Barkeep.
Motivation: He wants to meet his childhood hero; and further expansion of business
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 78 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Peridot (60 gp). Fiery yellow corundum (600 gp). Deep blue spinel (1600 gp). Zircon (60 gp). Azurite (16 gp). Pink pearl (60 gp). Alexandrite (1600 gp). Sard (60 gp). Moonstone (60 gp). Peridot (60 gp). Deep green spinel (60 gp). Fiery yellow corundum (600 gp). White opal (600 gp). Chrysoprase (60 gp). Bloodstone (60 gp).
Mardred Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, but even with her fine clothing she looks run-down, and a wedding ring on her right hand. She wears her silver hair up in a very large beehive style do. Her eyes are blue and beady.
Personality: She likes to make people angry or surprised. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Born to a Seamstress, her father struggled to pay the bills. Through the years after Mardred was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Mardred's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic. Bonds: In love, Slave, Poor. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp. 1 Masterwork Common Melee.
Quespa Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green, dusty cloak. Her bronze crest is greasy and uncared for. Her eyes are a pleasant gold.
Personality: She loves telling others what to do and how they should feel about things. She pushes her goals aggressively. She is also a coward if confronted.
History: Quespa was born in the north. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. Some 3 years later her spouse died after the birth of her son. Heartbroken, Quespa never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army
Ideals: Opinionated, Persistence. Flaws: Ugly, Fearful. Bonds: In love, Military. Occupation: Carter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Undercommon, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +8
Possessions: 300 pp. Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
