Trym Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears violet trousers with grey and tan striped suspenders. He wears various colorful collared shirts. His silver hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born in the north to a Slave Trader, Trym learned a great deal about his mother's area of expertise. One day when Trym was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Trym was heart-stricken from the event, and his father started working long hours to provde for them. He has set out to sabotage the competition.
Motivation: Expand his business; and regain custody of his son
Ideals: Artistic. Flaws: Selfish, PTSD. Bonds: Family, Job. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 24 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 900 gp. Aquamarine (700 gp). Fiery yellow corundum (1100 gp). Banded agate (4 gp).
Kite In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. She wears a colorful flower in her red fur. She has a dull look in her copper eyes.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur, Passionate. Flaws: Mundane. Bonds: Attractive, Family. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 350 gp.
Odo Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears his brown hair down. He wears large thick round spectacles.
Personality: He has always had a great fascination with Dwarven culture. He receives visions of the future at random moments
History: The child of northern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer, Enemies. Occupation: Roofer
Voice: Irish accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 3000 cp.
Senteq Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His silver hair has been sun bleached extensively. His eyes are a pleasant gray.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Senteq was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job, Rich. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2 Antitoxin.
Eloise Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is covered beneath a completely black helmet.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: She was born the only child of a wealthy merchant. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Some 3 years later her spouse died after the birth of her son. Heartbroken, Eloise never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Wants to have a good time and be beloved.
Ideals: Entrepeneur, Optimist. Bonds: Attractive, In love. Occupation: Stylist
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Obsidian (15 gp).
Veit Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with blue stripes complete with hood. He has a slight overbite and is overall scrawny. He sports a long silver beard, and similarly colored long hair. His gray eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Veit grew up listening to his father's many stories. In his 15th year, his parents were killed by a brigands raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: He is greedy; and he is unsatisfied with his job
Flaws: Depressed. Bonds: Adventurer, Enemies, Job, Rich. Occupation: Animal Trainer
Voice: Speaks in third person
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 100 pp. A life-sized copper and silver statuette of a cockatrice. (60 gp). Old masterpiece painting (1700 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item.
Aerdeth Goltorah, Male Elf [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He never wears the same outfit twice, unless he absolutely has to.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He now owns his own business.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Joker, Artistic. Bonds: Attractive, Job, Enemies. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 12 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. Golden pearl (150 gp). Black star sapphire (500 gp).
Wrenn Beren, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern man wears a blue cloak and cross-gartered black stockings. With bright auburn hair and a scraggly beard. His eyes are hazel and catlike.
Personality: Overbrimming with self-confidence, Wrenn isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He always tries to repair and not replace. It was this mentality that drove him into the Baker business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. Cursed with a spirit at a very young age, Wrenn has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Baker
Voice: Stutters
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Sylvan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Emerald (700 gp). 1 Minor magic item.
Thiala Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail, she is not a threatening figure. She has wavy white hair. Her eyes are likewise gray.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the north to a Engraver, Thiala learned a great deal about her father's area of expertise. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.
Motivation: She feels threatened by others; and expand her business
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Rich. Occupation: Engraver
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 380 gp.
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Their contribution stands as a beacon of hope for all adventurers!
