Jabbie Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop hair cut. His gray eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: Jabbie hails from a village terrorized by orcs. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Religious, Enemies, Rich. Occupation: Bricklayer
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Goblin, Orc, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 10 pp. Banded agate (8 gp). Aquamarine (800 gp). Coral (40 gp).
Alice Carlisle, Female Human [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her black hair to look like a famous performer. She wears an eyepatch.
Personality: She will rave to anyone who will listen. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her sister recently and the two have been together since.
Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Rich, Family, Slave. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 69 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 |
Possessions: 600 gp. An abacus with copper, silver and gold markers (60 gp). A necklace of small pink pearls (3000 gp). Silver comb with moonstones (200 gp). Golden circlet with four aquamarines (3000 gp).
Brakka Axton, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a custom-built plate barding that's adorned with black lining and desert motifs. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are gray.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Painter, her mother struggled to pay the bills. Her necromantic abilities were realized during a raid on her village. She now spends her time doing works of charity.
Motivation: She is unsatisfied with her job; and to be a painter again
Ideals: Gifted, Philantrophist. Bonds: Enemies, Poor, Job. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40000 cp. 1 Minor magic item.
Drusilia Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She carries with her a set of shields on her belt, each one with a aquamarine on the hilt. Her long auburn hair is drawn into a two foot long braid. Her eyes are brown and she is always smoking a pipe.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Bowyer, who enjoyed hunting, Drusilia was taken on many hunting expeditions. She has had some formal music training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Sculptor
Voice: Raspy
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 65 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2100 gp. 1 Minor magic item. 1 Minor magic item.
Gunnloda Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her right hand appears badly burned and disfigured. Her head has been shaved. Her gray eyes dart from person to person to random spaces in the air.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with finding treasure.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 100 gp.
Griselda Cooper, Female Human [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and she perpetually has her lance ready. Her hair is chestnut and very short. She has several tiny topaz earrings on each ear.
Personality: She is overprotective of those who hire her services. She is obsessed with her god.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has built up a small fortune and can afford her own way.
Motivation: Meet up once more with her childhood friend; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Bonds: Adventurer, Rich, Guardian, Religious. Occupation: Adventurer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 500 gp. Iolite (80 gp). Banded agate (9 gp). 1 Antitoxin. 4 Holy water.
Raam Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of magic around his neck, and a sickle on his belt. He is muscular with a powerful set of arms. His blue hair is lengthy. His eyes are white and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with music.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raam took refuge in the ruined castle and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Fighting, Artistic, Impeccable. Flaws: Mundane. Bonds: Nature. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Maiathah Goltorah, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears a simple tan robe with brown stripes complete with hood. She has chestnut hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She plays an instrument quite well.
History: Maiathah was raised in a hard working conservative environment. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has set out to sabotage the competition.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and wants a kiss
Ideals: Artistic. Bonds: Enemies, Job, Family, Has a crush. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear green pants and tee shirts. His black crest is slicked back into a classic pompadour. His red eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Sabotage a competitor; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Disease. Bonds: In love, Criminal record, Job. Occupation: Mayor
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
