Odorr Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. His black hair is singed and shortened. His amber eyes dart from person to person.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is a great chef.
History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Bather
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. Moss agate (10 gp).
Alice Harlan, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her pickaxe with her veritable burlap sack of a shirt, she is not a threatening figure. Sporting a silver mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has a small toy that she constantly fidgets with.
History: Gifted from a young age, Alice studied abroad. She helped her father out around the business and became quite the natural. She's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: She is not mentally stable, and does not behave rationally; and balancing her hectic life and new sellsword responsibilities is difficult
Ideals: Gifted. Flaws: Insane, Antagonistic, Addict. Bonds: Job. Occupation: Sellsword
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 10)
Armor Class 12
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 17000 sp. Large well-done wool tapestry (200 gp). A delicate brass dragon egg (100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Hlin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her blonde hair has been sun bleached extensively. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a very good compulsive liar and kleptomaniac.
History: Hlin was born in the west. At a young age she loved to build and create. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.
Motivation: She has decided she is irredeemable; and her spouse's relatives view her with great suspicion
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Criminal record, Family. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. 2 Antitoxin.
Altho Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a white armored body suit, with a simple grey line shooting up and back down. His silver hair is cut short. His face is covered beneath a completely black helmet.
Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Altho was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. A gifted student he started as a Engraver, but he got bored and became a Tailor. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Bonds: Job, Enemies, Poor, Adventurer. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 47 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Druidic
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +6
Possessions: 2300 gp. Black pearl (400 gp). Jasper (70 gp). Freshwater pearl (6 gp). Onyx (70 gp). Obsidian (6 gp). Aquamarine (400 gp).
Dee Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a simple red robe with blue stripes complete with hood. Her tied-back hair is brown. She has green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her mother. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dee fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends.
Ideals: Philantrophist, Fighting. Bonds: Adventurer. Occupation: Carter
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Gnome, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Dentratha Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her black crest is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born a particularly ugly child, much to the horror of her parents. Dentratha abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Ugly, Shy, Secretive. Bonds: Adventurer. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 10000 cp. Moss agate (14 gp).
Three On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown collared shirt and black skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her red fur is drawn into a tight pony tail with a clover scrunchie. Her copper eyes peer out from beneath her top brown hat.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She got into the Hunter business at a young age. She struck it rich when she found rare goods in large quantities. She has worked as a Hunter like her mother before her.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 80 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome, Auran
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 2400 gp. Citrine (40 gp). 1 Minor magic item. 1 Minor magic item.
Margery Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a hunchback. She wears her silver hair up in a very large beehive style do. Her eyes are green and catlike.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. A true patriot, Margery would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. She found a children's book about a Half-Elf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To be a Tanner again.
Flaws: Ugly. Bonds: Poor, Job, Military, Adventurer. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 200 gp. Silver pearl (140 gp). Banded agate (8 gp).
Oriff Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her chestnut hair up in a very large beehive style do. Her hazel eyes are passionate and lively.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She misses her home and complains about the freezing weather, even in summer.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Engraver father left her crippled. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and wants to open a new tavern
Flaws: Ugly, Disease. Bonds: Job, Immigrant, Guardian. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 94 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 19 (+4) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin, Aquan, Ignan
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Rose (70 gp). Smoky quartz (70 gp). Coral (70 gp). Bloodstone (70 gp). Red garnet (70 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
