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NPC Generator

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Advanced [show]


Thamuz Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a green tunic with brown highlights, and long pastel pants that bunch up around his shoes. His dark red hair is kept up in a ponytail inside a small hat. His face is scarred and worn.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Thamuz Wary, Male Tiefling Barbarian 8
Medium (6'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 58 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Deception +6, Insight +3
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Herleva Koehlanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many black ritualistic tattoos. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is styled in orderly dreadlocks. She wears an eyepatch.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When she's not drinking or sleeping the drinks off, she's doing singing.

History: Herleva lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She now mingles about in high society.

Motivation: Regain custody of her son; and money/treasure

Ideals: Optimist, Artistic. Flaws: Ugly, Racist. Bonds: Rich, Family. Occupation: Guard

Voice: Middle-eastern accent

Attributes [hide]

Herleva Koehlanna, Female Half-Elf Fighter 14
Medium (5'5") Half-Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 80 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Deception +8, Performance +8
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3

Possessions: 1000 gp. Onyx (30 gp). Obsidian (5 gp).


Social Check DCs


Baradad Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears many layers of old clothing at all times. His silver crest is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Baradad hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by brigands. Baradad was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Has a crush, Enemies. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Baradad Hashphronyxadyn, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Druidic, Auran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 150 gp. Red garnet (150 gp).


Social Check DCs


Anastrianna Cithreth, Female Elf [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is wavy and long. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has built up a small fortune and can afford her own way.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Rich, Debt. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Anastrianna Cithreth, Female Elf Warlock 3
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp.


Social Check DCs


Merihim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in black turtlenecks beneath a blue coat with green slacks. His blue hair is matted, messy, and big. His white eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a habit of throwing himself into exceedingly dangerous situations.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Merihim has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Shepherd

Voice: German accent

Attributes [hide]

Merihim Serenity, Male Tiefling Ranger 5
Medium (5'9") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 10 (+0)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 800 gp.


Social Check DCs


Lamlis Ostoroth, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern man likes to wear yellow tank tops with tan pants. He has wavy auburn hair. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across

History: Lamlis was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Athletic. Flaws: Antagonistic. Bonds: Criminal record, Poor, Adventurer. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Lamlis Ostoroth, Male Half-Elf Rogue 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this man wears skinny pants and wears a blue and brown robe with the hood down. He is bald on top and has large red tufts of hair around his ears. His blue eyes peer out from beneath his top blue hat.

Personality: Erky is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born in a small mountains village. Erky was born on a far western mountains where he grew up under the tutelage of his mother, an expert Glassblower. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new glassblower responsibilities is difficult

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Erky Folkor, Male Gnome Monk 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)14 (+2) 6 (-2)7 (-2)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Brandon, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal music training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wants a kiss

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Drogo Brandon, Male Human Ranger 1
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 20 pp. Chrysoberyl (130 gp).


Social Check DCs


Malquis Nagel, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears silk and lounges about seductively. Her brown hair is slicked back into a classic pompadour. Her skin is flawless and her gray eyes scan people very quickly.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in a small village she learned the ways of the warrior from her mother. Malquis abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Malquis Nagel, Female Half-Elf Sorcerer 15
Medium (5'2") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 36 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 2000 gp. Azurite (7 gp). Violet garnet (200 gp). Black pearl (200 gp). Black pearl (200 gp). Pink pearl (70 gp). Alexandrite (200 gp). Black pearl (200 gp). Azurite (7 gp). Zircon (80 gp). Alexandrite (200 gp). Banded agate (7 gp). Lapis lazuli (7 gp). Bloodstone (80 gp). Coral (70 gp). Silver pearl (70 gp). Blue quartz (7 gp). 1 Medium magic item.


Social Check DCs

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