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NPC Generator

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Advanced [show]


Three Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears a worn and beaten armor. His fur is yellow and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Three will drive conversation. Three is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of northern immigrants he idolized his father. When Three reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Extrovert, Logical. Bonds: Family, Immigrant, Military. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three Of Passion, Male Tabaxi Barbarian 4
Medium (6'2") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills History +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Warryn Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of strength around his neck, and a sai on his belt. He has a long silver beard with little hanging trinkets. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Artistic. Flaws: Insomniac. Bonds: Religious. Occupation: Body Guard

Voice: Speaks in third person

Attributes [hide]

Warryn Fapplestamp, Male Gnome Warrior 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 8
Hit Points 37 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 19 (+4)14 (+2) 12 (+1)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 100 gp.


Social Check DCs


Trey Barlow, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with small hat. His red hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Healer.

Motivation: Sabotage a competitor; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Healer

Voice: Loud with bravado

Attributes [hide]

Trey Barlow, Male Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp. Red garnet (130 gp).


Social Check DCs


Elizabeth Anderton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She prefers to wear flannel. She has a hunchback. Her brown hair is lengthy and is close to two feet long. She wears an eyepatch.

Personality: She is extraordinarily eccentric. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She comes from a rich eastern family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been a successful dealer in antiques buying low and selling high.

Motivation: Marry her sister to traveling adventurers.

Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Rich, Family. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Elizabeth Anderton, Female Human Adept 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 11000 cp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Millicent Alton, Female Human [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invites people to come help in her community garden.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Millicent Alton, Female Human Bard 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with blue lining and desert motifs. His white hair is matted, messy, and big. His hazel eyes lackadaisically let the world flow into them.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Boddynock was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Mentor, Rich. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Boddynock Gimlen, Male Gnome Wizard 11
Small (3'2") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 72 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 19 (+4)14 (+2) 9 (-1)5 (-3)
Skills Religion +6, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 7000 sp.


Social Check DCs


Ella Prescott, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is dressed in an above average manner. Her hair is brown and curly. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south her family was never financially stable. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She got money to start a business from the gang present in town. She is greatly indebted to them.

Motivation: She is wracked by social anxiety.

Ideals: Optimist, Extrovert. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Ella Prescott, Female Human Bard 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 8 (-1)10 (+0)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Just what you see.


Social Check DCs


Gûnd Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the south. Gûnd was born on a far southern mountains where he grew up under the tutelage of his father, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Disciplined, Pacifist. Bonds: Attractive, Immigrant, Religious. Occupation: Beggar

Voice: High pitched and raspy

Attributes [hide]

Gûnd Barclay, Male Half-Orc Warrior 2
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)13 (+1) 17 (+3)9 (-1)
Skills Persuasion +1, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Arannis Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and wears long strands of emerald and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of drow once and for all.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Enemies, Religious. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Arannis Schwartz, Male Half-Elf Barbarian 7
Medium (5'1") Half-Elf, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills History +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Aquan, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Violet garnet (1000 gp).


Social Check DCs

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