Jade Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right leg appears badly burned and disfigured. His fur is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Jade has worked very hard to control his curse. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Flaws: Disease, Secretive. Bonds: Family. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 120 pp. Coral (40 gp). Star ruby (400 gp). Jade (40 gp).
Oloric Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of luck on his torso, and he perpetually has his scythe ready. His red hair is matted, messy, and big. His amber eyes are passionate and lively.
Personality: Oloric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Extrovert. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Tailor
Voice: Raspy
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1000 sp. Large well-done wool tapestry (600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). 1 Tanglefoot bags.
Egelina Palomarez, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a violet cloak and cross-gartered grey stockings. She is an epitome of beauty. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling amber eyes.
Personality: She loves telling others what to do and how they should feel about things. She also has developed a complete distrust of the Map Maker profession.
History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Map Maker, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Herbalist soon after.
Motivation: Doesn't want to be a Herbalist and was forced into it by her family; and she'd like to take her coworkers down a peg
Ideals: Opinionated. Bonds: Attractive, Job, Poor, Family. Occupation: Herbalist
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Rohesia Benson, Female Human [Permalink]
Personal [hide]
Description: This southern woman wears a lot of dark rich colors, with gold accents. Her clothes are grease stained in places. Her chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. She wears large thick round spectacles.
Personality: She loves telling others what to do and how they should feel about things. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Rohesia studied abroad. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: She has passion for adventuring and risk.
Ideals: Opinionated, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 80 gp. 1 Disguise kit.
Arannis Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His hair is golden and very short. His amber eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Sellsword, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Impeccable, Logical, Philantrophist. Bonds: Poor, Job. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 66 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 400 pp. Alexandrite (1200 gp). Jade (70 gp). Iolite (70 gp). Blue sapphire (1300 gp). Blue star sapphire (1300 gp). Chrysoberyl (70 gp). Blue sapphire (1300 gp). Black pearl (1200 gp). Amethyst (70 gp). Peridot (70 gp).
Isabella Redfield, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is greying and her face has many wrinkles. Her eyes are blue and catlike.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: From birth she was tutored by a cruel and relentless mentor. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is wracked by social anxiety; and she desires power and/or immortality
Flaws: Antagonistic, Forgetful, Fearful. Bonds: Mentor, Adventurer. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Kilvar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His brown hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Dilettante
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 58 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Draconic, Celestial
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 220 pp. A pair of silk slippers encrusted with tiny pearls. (110 gp). Gold and topaz bottle stopper cork (500 gp). Golden circlet with four aquamarines (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quelenna Liadon, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear blue clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born in the west to a Jeweler, Quelenna learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Quelenna took refuge in the old dungeon and found the beat up shield and armor she uses now. She has drifted from career to career and currently works as a Jeweler.
Motivation: She has a rivalry with the Church that dominates her actions; and to prove her worth to the world
Flaws: Ugly, Shy, Impulsive. Bonds: Job, Nature, Religious. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 7)
Armor Class 13
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1100 gp.
Trym Brandon, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears brown cloth garments or leather armor. His black hair is long and unkept. He has a tattooed face.
Personality: A skeptical and narcissistic man, Trym's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Philantrophist, Fighting. Flaws: Ugly, Disease. Occupation: Beggar
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: Blue star sapphire (1000 gp).
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