Whurdred Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her skin is also unnaturally pale. She keeps her long black hair kept up in a rat tail. Her amber eyes dart from person to person to random spaces in the air.
Personality: Whurdred speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born the only child of a wealthy merchant. Her arcane abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She feels the way she acts is they only way to get by in the world; and she has money and likes to spend it
Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 70 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +3 / 3d10-1, Grapple -1
Possessions: 400 pp. Golden yellow topaz (400 gp). Moonstone (20 gp). Deep green spinel (60 gp). Smoky quartz (20 gp). Alexandrite (400 gp).
Dee Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a long, red, dusty cloak. Her moppish red hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is obsessed with a lost civilization.
History: She was born at the edge of vast forest. She found a children's book about a Halfling Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She ran away from her former home and has been making her living as a Fletcher for the past few years.
Motivation: To be a Junk Dealer again; and her relatives are trying to arrange a marriage
Flaws: Shy. Bonds: Adventurer, Nature, Job, Family. Occupation: Fletcher
Voice: Speaks with a cold
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 150 pp.
Ranala Welber, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears blue cloth garments or leather armor. Her skin is fair and her fingers are delicate and long. With bright white hair. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is lazy, self-centered, vain, and jealous.
History: Ranala was raised in a hard working conservative environment. She helped her mother out around the business and became quite the natural. She inherited the family business which she has now maintained for 3 years.
Motivation: Balancing her hectic life and new Locksmith responsibilities is difficult; and wants to raise her children well
Flaws: Selfish. Bonds: Attractive, Job, Family. Occupation: Locksmith
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 4000 cp.
Jak Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright red and blue, and wears rings and necklaces with large, colorful gems. His chestnut hair is long and unkept. His brown eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a island tribe. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich, Nature, Criminal record. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 1000 gp. Golden yellow topaz (1300 gp). Rhodochrosite (5 gp). Citrine (60 gp). Coral (60 gp).
Griselda Gyula, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She has a slight overbite and is overall scrawny. She wears a Stetson hat to hide her balding. Her brown eyes peer out from beneath her Stetson brown hat.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born in the south. Griselda was born on a far southern desert where she grew up under the tutelage of her father, an expert Engraver. She has drifted from career to career and currently works as a Engraver.
Motivation: Balancing her hectic life and new Engraver responsibilities is difficult.
Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Fire opal pendant on a fine gold chain (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (2100 gp).
Drogo Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is physically well-built. He has a long golden beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A powerful necromancer made him what he is. A freak accident while working with his Weaver mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Insane, Disease. Bonds: Family, Mentor. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Criella Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a tight fitting green shirt and pants. She has black hair. She has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 7 years later her spouse died after the birth of her daughter. Heartbroken, Criella never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Optimist, Fighting. Flaws: Insomniac. Bonds: Poor, In love. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 74 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rangrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many blue ritualistic tattoos. He wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. He wears his brown hair down. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.
History: Born in the east to a Bookbinder, Rangrim learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by illithids. Rangrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new bookbinder responsibilities is difficult
Ideals: Gifted. Flaws: Cynical. Bonds: Job, Enemies, Criminal record. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 pp.
Quick Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants. She has a slight overbite and is overall scrawny. She has styled her yellow fur well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She can't help but pocket interesting objects she comes across
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She wants nothing more than to rejoin the army.
Bonds: Attractive, Criminal record, Military. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 60 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 170 pp. Deep blue spinel (400 gp). Moss agate (10 gp). Blue star sapphire (1600 gp). Black pearl (400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
