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NPC Generator

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Advanced [show]


William Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his chestnut hair in a pixie cut. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.

History: When he was but 7 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Passionate. Flaws: Ugly. Bonds: Poor, Religious, Immigrant. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

William Alby, Male Human Barbarian 1
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 400 sp.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean red cloak covering his clean studded leather. He keeps his silver hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Fulbar was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Optimist, Logical. Bonds: Military, Has a crush. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

Fulbar Whispermouse, Male Halfling Rogue 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)15 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Arjhan Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting black shirt and pants. His white crest has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Arjhan took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insomniac. Bonds: Criminal record, Poor, Job. Occupation: Carpenter

Voice: Speaks through clenched teeth

Attributes [hide]

Arjhan Lhamboldennish, Male Dragonborn Bard 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 100 gp. Citrine (80 gp). Pink pearl (60 gp). 1 Alchemist’s fire.


Social Check DCs


River Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has orange fur. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: River hails from a village terrorized by orcs. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Joker. Flaws: Shy, Depressed. Bonds: Immigrant, Enemies. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

River Of Shadows, Male Tabaxi Cleric 10
Medium (5'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 40 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)8 (-1) 12 (+1)13 (+1)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: Moonstone (80 gp). Aquamarine (400 gp). Silver pearl (40 gp). Violet garnet (400 gp).


Social Check DCs


Althaea LaCava, Female Half-Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports violet clothing, slightly heavier than average wear. Her white hair is matted, messy, and big. Her face is covered beneath a completely black helmet.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: The child of eastern immigrants she idolized her mother. Althaea was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Animal Trainer. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Mousy voice

Attributes [hide]

Althaea LaCava, Female Half-Elf Adept 11
Medium (4'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 81 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)13 (+1) 10 (+0)8 (-1)
Skills Insight +4, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1500 gp. Rhodochrosite (16 gp). Hematite (16 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Jade (100 gp). Jasper (80 gp). Onyx (80 gp).


Social Check DCs


Akra Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She wears her rusty crest up. She has a tattooed face.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She doesn't get along with people that don't share her tastes; and meet up once more with her childhood friend

Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Adventurer. Occupation: Glassblower

Voice: Hard of hearing, loud

Attributes [hide]

Akra Zzzxaaxthroth, Female Dragonborn Adept 4
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Perception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Spyglass. 1 Spyglass. 1 Small steel mirror. 1 Small steel mirror.


Social Check DCs


Dean Denholm, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears baggy brown pantaloons and a tan scarf. He wears his brown hair down. He has a tattooed face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a very good compulsive liar and kleptomaniac.

History: He was born in the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Bonds: Attractive, Criminal record, Immigrant, In love. Occupation: Servant

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Denholm, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +1, Performance +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Caramip Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is well kept. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Apothecary, who enjoyed hunting, Caramip was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Caramip Miggledy, Female Gnome Fighter 4
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)11 (+0) 7 (-2)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Sannl Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many brown ritualistic tattoos. She wears suspenders and grey workpants. Her shirt is brown, and she wears a heavy grey leather apron most of the time. She has done her best to style her red hair to look like a famous performer. Her amber eyes peer out from beneath her top grey hat.

Personality: She is irascible and easily irritated. When she's not drinking or sleeping the drinks off, she's doing painting.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her mother took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Nature, Rich, Military. Occupation: Bather

Voice: Dutch accent

Attributes [hide]

Sannl Strakeln, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)9 (-1)
Skills Arcana +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs

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