Xappan Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His dark red hair is kept up in a ponytail inside a wide-brimmed hat. His fierce gold eyes like to dwell on things.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Xappan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Carter, but he got bored and became a Armorer. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Passionate. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Armorer
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 50 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Merihim Light, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time, and sports empty pouches on his belt. His purple hair is singed and shortened. His white eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 12)
Armor Class 9
Hit Points 67 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Abyssal, Elven
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 400 pp. Obsidian (13 gp). Rock crystal (40 gp). Jasper (40 gp). Moonstone (40 gp). Onyx (40 gp). Violet garnet (1200 gp). Jet (70 gp). Tiger eye turquoise (13 gp). 1 Minor magic item. 1 Minor magic item.
Don Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear brown clothing when he does not wear armor. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: A skeptical and narcissistic man, Don's first love is himself. His second love is also himself. He also hits on women, regardless of circumstances.
History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Athletic, Impeccable. Bonds: Has a crush, Nature. Occupation: Tailor
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 80 pp.
Everard Rowley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His top hat is riddled with cuts and holes. He has green eyes and a brown hat with a grey feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Bricklayer mother left him crippled. He's also a talented Bricklayer, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Hedonist, Disease. Bonds: Job, Religious. Occupation: Soapmaker
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 51 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 200 pp. Jet (140 gp). 1 Minor magic item.
Jarsali Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this eastern woman wears tattered old clothes. Sporting a golden mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to make people angry or surprised. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Jarsali and her spouse have recently divorced.
Motivation: She is a bit of a kleptomaniac; and she has decided she is irredeemable
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 300 gp. Golden yellow topaz (800 gp).
Flask On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'2". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a glaive. He keeps his long red fur kept up in a rat tail. His green eyes are passionate and lively.
Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.
Motivation: Someone believes him a fraud; and obtaining odd cultural halfling artifacts is his passion
Bonds: Poor, Job, Adventurer, Religious, Enemies. Occupation: Adventurer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +6
Possessions: 500 gp. 1 Minor magic item.
Two Llamas On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a perfectly clean shirt and pair of pants. Her black fur is still thick. Her blue eyes peer out from beneath her top pastel hat.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Job. Occupation: Sage
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 13)
Armor Class 12
Hit Points 105 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 6 (-2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Red spinel (150 gp). Onyx (40 gp). Chrysoberyl (150 gp). Jet (150 gp). Zircon (40 gp). Obsidian (14 gp). Black pearl (1000 gp). Aquamarine (1000 gp).
Morkral Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His hair is short and brown. He tend to wears goggles to shield his eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born a particularly ugly child, much to the horror of his parents. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has never given up on his dancing dream.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Family. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 sp.
Skamos Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and carries quarterstaffs. His hair is cut close to his head. His eyes are black and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the west. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Job, Poor, Criminal record. Occupation: Stableman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Banded agate (13 gp). Golden pearl (50 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
