Varis Thompson, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male usually wears his violet robe and has his flail always slung over his shoulder. He is tall, broad shouldered and powerfully built. His brown hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Job, Rich. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His hair is red, silky, and of moderate length. His amber eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Shy. Bonds: Immigrant, Attractive, Enemies, Poor. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 87 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 3000 gp. Jade (120 gp). Lapis lazuli (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bree Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. She has red hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To be a Barber again; and to find somewhere to settle down
Ideals: Fighting. Flaws: Ugly, Disease, Mundane. Bonds: Job. Occupation: Sailor
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 600 gp. Moss agate (12 gp). Rhodochrosite (12 gp).
Senteq Sympony, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is typically in his Dyer uniform. He has auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Senteq will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: He has money and likes to spend it; and sabotage a competitor
Ideals: Extrovert, Professionalism. Bonds: Job, Rich. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Radomir Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a white vest and prefers blue and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is singed and shortened. His eyes are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: He has a crush on the local Shepherd; and to settle down with his crush
Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Nature, Adventurer. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 15)
Armor Class 14
Hit Points 68 (15d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Auran
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 5000 gp. Silver comb with moonstones (600 gp). Solid gold idol (300 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Gold and topaz bottle stopper cork (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and ruby ring (7000 gp). Jeweled electrum ring (6000 gp). Golden circlet with four aquamarines (5000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raiann Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy copper crest. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is fixated on the number 51. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also has developed a complete distrust of the Architect profession.
History: She was born the only child of a wealthy merchant. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Sage job now, and dutifully fulfills any obligations she has.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Family, Adventurer. Occupation: Sage
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 2000 cp.
Ribbles Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. His red hair is slicked back into a classic pompadour. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich eastern family. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Rich, Criminal record. Occupation: Doctor
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 40 pp. Jade (140 gp).
Himo Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy golden hair. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Gifted from a young age, Himo studied abroad. One day when Himo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Himo was heart-stricken from the event, and his father started working long hours to provde for them. He was granted necromantic powers by his dying brother.
Motivation: Wants to raise his children well; and doesn't want to be a unemployed and was forced into it by his family
Ideals: Artistic, Gifted. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 101 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. Zircon (70 gp). Silver pearl (160 gp). Chrysoprase (70 gp). Blue sapphire (1200 gp). Black opal (1200 gp). Rock crystal (70 gp). Pink pearl (160 gp). 1 Medium magic item.
Pikar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with white lining and desert motifs and is in decent physical shape. He wears his black hair up in a very large beehive style do. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Stableman, his father struggled to pay the bills. Through the years after Pikar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Pikar's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Addict, Antagonistic. Bonds: Family, Adventurer, Poor. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 100 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1900 gp. Smoky quartz (50 gp). Violet garnet (1400 gp). Lapis lazuli (10 gp). Chalcedony (50 gp).
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