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NPC Generator

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Advanced [show]


Griselda Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a yellow cloak and cross-gartered blue stockings. Her auburn hair is well kept. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She invites people to come help in her community garden.

History: Born to a Sculptor, her mother struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Griselda Cithreth, Female Half-Elf Sorcerer 1
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Athletics +2, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 140 gp.


Social Check DCs


Fragrant Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her beige fur in a flapper bob. Her eyes are amber and catlike.

Personality: She is extraordinarily eccentric. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fragrant took refuge in the ruined castle and found the beat up lance and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Military, Nature. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Fragrant Shoe, Female Tabaxi Druid 6
Medium (5'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oren Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 5 years old his parents immigrated from the north. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world.

Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Oren Jamjar, Male Halfling Paladin 12
Small (2'11") Halfling, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 84 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 13 (+1)6 (-2)
Skills Insight +5
Senses Passive Perception 11
Languages Halfling
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 3000 gp.


Social Check DCs


Morana Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She is bristling with hidden weapons, mostly bows and kukris. Her red hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are green.

Personality: Aggressive, abrasive, and angry, Morana embodies much of what other species detest in the Dwarves. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Morana took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Being a Engraver kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to work out more often; and she has decided she is irredeemable

Ideals: Entrepeneur, Gifted, Athletic. Flaws: Antagonistic, Hedonist. Bonds: Criminal record. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Morana Holderhek, Female Dwarf Aristocrat 5
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)10 (+0) 16 (+3)5 (-3)
Skills Animal Handling +6, Athletics +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a robe, a symbol of his god around his neck, and a greatsword on his belt. With bright silver hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Fighting, Passionate, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Fargrim Foamtankard, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 140 gp.


Social Check DCs


Lance Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He usually wears his violet robe and has his rapier always slung over his shoulder. He has a hunchback. With bright golden hair and a scraggly beard. He has a dull look in his brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: He was born into a rich family. After coming to the age of reason, Lance took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He is greedy.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

Lance Mystralath, Male Half-Elf Expert 13
Medium (5'2") Half-Elf, True Neutral (CR 13)
Armor Class 9
Hit Points 46 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Perception +6, Stealth +3
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0

Possessions: 1000 pp. Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A roughly beaten golden orb (100 gp). Jeweled electrum ring (2000 gp).


Social Check DCs


Tree Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a brown deerstalker hat and brown clothes, and is pretty ugly. She wears a deerstalker hat to cover her moderate length brown fur. Her copper eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She enjoys reading and quiet.

History: She was born into a rich family. She dropped out of school to support her sick father, and resented it. She used her abilities to travel the world and help people.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Logical, Philantrophist. Flaws: Ugly. Bonds: Family, Rich, Job. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Tree Of Ale, Female Tabaxi Barbarian 3
Medium (4'10") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 39 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)9 (-1) 8 (-1)15 (+2)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Spear Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized brown coat, and sports empty pouches on his belt. His small hat is riddled with cuts and holes. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the west, but his parents moved at a very young age to the south. Spear was born on a far western forest where he grew up under the tutelage of his mother, an expert Doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Doctor

Voice: Indian accent

Attributes [hide]

Spear Of Claws, Male Tabaxi Monk 10
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 39 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 2300 gp. Gold music box (1000 gp). Black velvet mask with numerous citrines (30 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrie Amakiir, Female Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is wavy and long. Her amber eyes peer out from beneath her small blue hat.

Personality: She is business-like. She takes instructions and follows them to the letter. Further she is a bit of a stoner and is frequently out of it.

History: She was raised in a white middle class family as the only child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is content.

Ideals: Professionalism. Flaws: Addict, Mundane. Occupation: Bricklayer

Voice: Posh accent

Attributes [hide]

Adrie Amakiir, Female Elf Aristocrat 12
Medium (4'9") Elf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 68 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Terran
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 400 pp. Coral (50 gp).


Social Check DCs

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