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NPC Generator

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Advanced [show]


Elysande Rayden, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears light armors faded through time and improper care. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is mildly Human supremacist, though she does not identify as such. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Shepherd, Elysande learned a great deal about her mother's area of expertise. Her childhood dream was to be a Apothecary, but she was a colossal failure. She became a Shepherd soon after.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to tabaxi people

Ideals: Logical. Flaws: Racist. Bonds: Poor, Job. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Elysande Rayden, Female Human Warlock 1
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 15 (+2)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Jasper (70 gp).


Social Check DCs


Eridred Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky brown painted plate armor. Her moppish auburn hair is in a traditional bowl cut. Her hazel eyes lackadaisically let the world flow into them.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a small toy that she constantly fidgets with.

History: She was born in the east, but her parents moved at a very young age to the south. After coming to the age of reason, Eridred took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Gifted, Athletic. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Miller

Voice: Puts emphasis on the wrong words

Attributes [hide]

Eridred Bloodkith, Female Dwarf Cleric 11
Medium (3'11") Dwarf, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 41 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)15 (+2) 15 (+2)8 (-1)
Skills Deception +3, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1600 gp. Star ruby (1300 gp). Alexandrite (800 gp). Sard (40 gp). Carnelian (40 gp). Golden yellow topaz (800 gp). Moonstone (40 gp). Chrysoprase (40 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Nailo, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" southern man, he is wearing colorful clothing, dressed as a Barrister. His silver hair is cut short. His hazel eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Logical, Fighting. Flaws: Impulsive. Bonds: Rich, Enemies. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Mindartis Nailo, Male Elf Bard 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2300 sp.


Social Check DCs


Numba Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and is dressed in earthy colors with a tan and grey handkerchief worn on her right side. She has done her best to style her chestnut hair to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is irascible and easily irritated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor, Religious, Nature. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Numba Lingenhall, Female Gnome Warrior 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 51 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Egelina Gracey, Female Human [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She carries with her a set of shortspears on her belt, each one with a ruby on the hilt. Her red hair is styled in orderly dreadlocks. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born into a rich family. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to work out more often; and a deep hatred of giants

Ideals: Fighting, Gifted, Athletic. Bonds: In love, Rich, Enemies. Occupation: Seamstress

Voice: Soft and melodious

Attributes [hide]

Egelina Gracey, Female Human Commoner 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)8 (-1) 7 (-2)15 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Sun Running, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears an old set of leather armor, nicked and torn by the ravages of time and battle, he is not a threatening figure. His fur is cut close to his head. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Sun Running, Male Tabaxi Bard 7
Medium (6'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)18 (+4) 14 (+2)15 (+2)
Skills Investigation +7, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Auran, Sylvan, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 1100 gp. Amethyst (80 gp). Hematite (13 gp). Pink pearl (80 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Agnes Thorpe, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her brown hair is slicked back into a classic pompadour. Her amber eyes dart from person to person.

Personality: She is irascible and easily irritated. Around other people she will do her best to conceal her emotions and appear jolly.

History: She served in the navy to pay for her family's outstanding loans. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Antagonistic, Shy. Bonds: Poor, Immigrant, Military. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Agnes Thorpe, Female Human Rogue 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)12 (+1) 12 (+1)12 (+1)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Pink pearl (50 gp). 3 Acid flasks.


Social Check DCs


Shane Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and has a large yellow mantle and cape that has been intricately interwoven into his black robe. His skin is also unnaturally pale. His golden hair has been sun bleached extensively. His eyes are violet and beady.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Adventurer. Occupation: Priest

Voice: Deep voice with rolling R's

Attributes [hide]

Shane Erenaeth, Male Half-Elf Barbarian 4
Medium (5'5") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)12 (+1) 18 (+4)9 (-1)
Skills Animal Handling +6, Nature +3
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Carnelian (50 gp). Aquamarine (400 gp). Violet garnet (400 gp). Red spinel (50 gp).


Social Check DCs


Fargrim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a top hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Fargrim hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 7 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence, Philantrophist. Flaws: Insane. Bonds: Enemies, Job. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Fargrim Deepdelver, Male Dwarf Expert 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)6 (-2) 10 (+0)7 (-2)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs

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